# The Effect of Planning Shape on Dyna-style Planning in High-dimensional State Spaces

arXiv: https://arxiv.org/abs/1806.01825 · HTML: https://mlsanity.com/paper/1806.01825/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Jun 2018.

## Built on by (most cited first, 15 of 15)

- [MOPO: Model-based Offline Policy Optimization](https://mlsanity.com/paper/2005.13239/) (2020)
- [EDGI: Equivariant Diffusion for Planning with Embodied Agents](https://mlsanity.com/paper/2303.12410/) (2023)
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- [Improving Transformer World Models for Data-Efficient RL](https://mlsanity.com/paper/2502.01591/) (2025)
- [Exploring the limits of Hierarchical World Models in Reinforcement Learning](https://mlsanity.com/paper/2406.00483/) (2024)
- [Self-Consistent Models and Values](https://mlsanity.com/paper/2110.12840/) (2021)
- [Learning a model is paramount for sample efficiency in reinforcement learning control of PDEs](https://mlsanity.com/paper/2302.07160/) (2023)
- [Adaptive Rollout Length for Model-Based RL Using Model-Free Deep RL](https://mlsanity.com/paper/2206.02380/) (2022)
- [Co-Learning Empirical Games and World Models](https://mlsanity.com/paper/2305.14223/) (2023)
- [Stealing That Free Lunch: Exposing the Limits of Dyna-Style Reinforcement Learning](https://mlsanity.com/paper/2412.14312/) (2024)
- [Should Models Be Accurate?](https://mlsanity.com/paper/2205.10736/) (2022)
- [Hierarchical Strategies for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2212.07397/) (2022)
- [Planning with Expectation Models for Control](https://mlsanity.com/paper/2104.08543/) (2021)

## Abstract (arXiv)

Dyna is a fundamental approach to model-based reinforcement learning (MBRL) that interleaves planning, acting, and learning in an online setting. In the most typical application of Dyna, the dynamics model is used to generate one-step transitions from selected start states from the agent's history, which are used to update the agent's value function or policy as if they were real experiences. In this work, one-step Dyna was applied to several games from the Arcade Learning Environment (ALE). We found that the model-based updates offered surprisingly little benefit over simply performing more updates with the agent's existing experience, even when using a perfect model. We hypothesize that to get the most from planning, the model must be used to generate unfamiliar experience. To test this, we experimented with the "shape" of planning in multiple different concrete instantiations of Dyna, performing fewer, longer rollouts, rather than many short rollouts. We found that planning shape has a profound impact on the efficacy of Dyna for both perfect and learned models. In addition to these findings regarding Dyna in general, our results represent, to our knowledge, the first time that a learned dynamics model has been successfully used for planning in the ALE, suggesting that Dyna may be a viable approach to MBRL in the ALE and other high-dimensional problems.
