# Playing hard exploration games by watching YouTube

arXiv: https://arxiv.org/abs/1805.11592 · HTML: https://mlsanity.com/paper/1805.11592/

## Key facts

- Cited by 99 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 May 2018.

## Built on by (most cited first, 30 of 99)

- [Scalable agent alignment via reward modeling: a research direction](https://mlsanity.com/paper/1811.07871/) (2018)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [DexMV: Imitation Learning for Dexterous Manipulation from Human Videos](https://mlsanity.com/paper/2108.05877/) (2021)
- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [Foundation Models for Decision Making: Problems, Methods, and Opportunities](https://mlsanity.com/paper/2303.04129/) (2023)
- [A Survey of Imitation Learning: Algorithms, Recent Developments, and Challenges](https://mlsanity.com/paper/2309.02473/) (2023)
- [Primal Wasserstein Imitation Learning](https://mlsanity.com/paper/2006.04678/) (2020)
- [Learning to Act without Actions](https://mlsanity.com/paper/2312.10812/) (2023)
- [Reinforcement Learning with Action-Free Pre-Training from Videos](https://mlsanity.com/paper/2203.13880/) (2022)
- [XIRL: Cross-embodiment Inverse Reinforcement Learning](https://mlsanity.com/paper/2106.03911/) (2021)
- [Recent Advances in Imitation Learning from Observation](https://mlsanity.com/paper/1905.13566/) (2019)
- [State-Only Imitation Learning for Dexterous Manipulation](https://mlsanity.com/paper/2004.04650/) (2020)
- [From One Hand to Multiple Hands: Imitation Learning for Dexterous Manipulation from Single-Camera Teleoperation](https://mlsanity.com/paper/2204.12490/) (2022)
- [State Alignment-based Imitation Learning](https://mlsanity.com/paper/1911.10947/) (2019)
- [Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences](https://mlsanity.com/paper/2002.09089/) (2020)
- [Off-Policy Imitation Learning from Observations](https://mlsanity.com/paper/2102.13185/) (2021)
- [Policy Decorator: Model-Agnostic Online Refinement for Large Policy Model](https://mlsanity.com/paper/2412.13630/) (2024)
- [Imitation Learning: Progress, Taxonomies and Challenges](https://mlsanity.com/paper/2106.12177/) (2021)
- [Learning Generalizable Dexterous Manipulation from Human Grasp Affordance](https://mlsanity.com/paper/2204.02320/) (2022)
- [Zero-Shot Robot Manipulation from Passive Human Videos](https://mlsanity.com/paper/2302.02011/) (2023)
- [Cross-Domain Imitation Learning via Optimal Transport](https://mlsanity.com/paper/2110.03684/) (2021)
- [Towards More Generalizable One-shot Visual Imitation Learning](https://mlsanity.com/paper/2110.13423/) (2021)
- [Graph Inverse Reinforcement Learning from Diverse Videos](https://mlsanity.com/paper/2207.14299/) (2022)
- [EnvGen: Generating and Adapting Environments via LLMs for Training Embodied Agents](https://mlsanity.com/paper/2403.12014/) (2024)
- [Pre-training Contextualized World Models with In-the-wild Videos for Reinforcement Learning](https://mlsanity.com/paper/2305.18499/) (2023)
- [MobILE: Model-Based Imitation Learning From Observation Alone](https://mlsanity.com/paper/2102.10769/) (2021)
- [Atari-5: Distilling the Arcade Learning Environment down to Five Games](https://mlsanity.com/paper/2210.02019/) (2022)
- [Latent Action Learning Requires Supervision in the Presence of Distractors](https://mlsanity.com/paper/2502.00379/) (2025)
- [SECANT: Self-Expert Cloning for Zero-Shot Generalization of Visual Policies](https://mlsanity.com/paper/2106.09678/) (2021)

## Abstract (arXiv)

Deep reinforcement learning methods traditionally struggle with tasks where environment rewards are particularly sparse. One successful method of guiding exploration in these domains is to imitate trajectories provided by a human demonstrator. However, these demonstrations are typically collected under artificial conditions, i.e. with access to the agent's exact environment setup and the demonstrator's action and reward trajectories. Here we propose a two-stage method that overcomes these limitations by relying on noisy, unaligned footage without access to such data. First, we learn to map unaligned videos from multiple sources to a common representation using self-supervised objectives constructed over both time and modality (i.e. vision and sound). Second, we embed a single YouTube video in this representation to construct a reward function that encourages an agent to imitate human gameplay. This method of one-shot imitation allows our agent to convincingly exceed human-level performance on the infamously hard exploration games Montezuma's Revenge, Pitfall! and Private Eye for the first time, even if the agent is not presented with any environment rewards.
