# Characteristics and Motivations of Players with Disabilities in Digital Games

arXiv: https://arxiv.org/abs/1805.11352 · HTML: https://mlsanity.com/paper/1805.11352/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 May 2018.

## Built on by (most cited first, 1 of 1)

- [How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies](https://mlsanity.com/paper/2502.09866/) (2025)

## Abstract (arXiv)

In research and practice into the accessibility of digital games, much of the work has focused on how to make games accessible to people with disa- bilities. With an increasing number of people with disabilities playing main- stream commercial games, it is important that we understand who they are and how they play in order to take a more user-centered approach as this field grows. We conducted a demographic survey of 230 players with disabilities and found that they play mainstream digital games using a variety of assistive tech- nologies, use accessibility options such as key remapping and subtitles, and they identify themselves as gamers who play digital games as their primary hobby. This gives us a richer picture of players with disabilities and indicates that there are opportunities to begin to look at accessible player experiences (APX) in games.
