# Virtual-Taobao: Virtualizing Real-world Online Retail Environment for Reinforcement Learning

arXiv: https://arxiv.org/abs/1805.10000 · HTML: https://mlsanity.com/paper/1805.10000/

## Key facts

- Cited by 80 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 May 2018.

## Built on by (most cited first, 30 of 80)

- [User Behavior Simulation with Large Language Model based Agents](https://mlsanity.com/paper/2306.02552/) (2023)
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- [A Survey on Model-based Reinforcement Learning](https://mlsanity.com/paper/2206.09328/) (2022)
- [NeoRL: A Near Real-World Benchmark for Offline Reinforcement Learning](https://mlsanity.com/paper/2102.00714/) (2021)
- [DeepThermal: Combustion Optimization for Thermal Power Generating Units Using Offline Reinforcement Learning](https://mlsanity.com/paper/2102.11492/) (2021)
- [On Targeted Manipulation and Deception when Optimizing LLMs for User Feedback](https://mlsanity.com/paper/2411.02306/) (2024)
- [A Survey on Causal Reinforcement Learning](https://mlsanity.com/paper/2302.05209/) (2023)
- [A Survey of Sim-to-Real Methods in RL: Progress, Prospects and Challenges with Foundation Models](https://mlsanity.com/paper/2502.13187/) (2025)
- [Estimating and Penalizing Induced Preference Shifts in Recommender Systems](https://mlsanity.com/paper/2204.11966/) (2022)
- [RecSim NG: Toward Principled Uncertainty Modeling for Recommender Ecosystems](https://mlsanity.com/paper/2103.08057/) (2021)
- [A Survey of Deep Reinforcement Learning in Recommender Systems: A Systematic Review and Future Directions](https://mlsanity.com/paper/2109.03540/) (2021)
- [Fair ranking: a critical review, challenges, and future directions](https://mlsanity.com/paper/2201.12662/) (2022)
- [PrefRec: Recommender Systems with Human Preferences for Reinforcing Long-term User Engagement](https://mlsanity.com/paper/2212.02779/) (2022)
- [Learning to Simulate Daily Activities via Modeling Dynamic Human Needs](https://mlsanity.com/paper/2302.10897/) (2023)
- [Offline Reinforcement Learning with Causal Structured World Models](https://mlsanity.com/paper/2206.01474/) (2022)
- [Provably Efficient Adversarial Imitation Learning with Unknown Transitions](https://mlsanity.com/paper/2306.06563/) (2023)
- [Derivative-Free Reinforcement Learning: A Review](https://mlsanity.com/paper/2102.05710/) (2021)
- [Rethinking ValueDice: Does It Really Improve Performance?](https://mlsanity.com/paper/2202.02468/) (2022)
- [Deep Exploration for Recommendation Systems](https://mlsanity.com/paper/2109.12509/) (2021)
- [Dynamic Regret of Online Markov Decision Processes](https://mlsanity.com/paper/2208.12483/) (2022)
- [Adversarial Counterfactual Environment Model Learning](https://mlsanity.com/paper/2206.04890/) (2022)
- [Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning](https://mlsanity.com/paper/2310.05422/) (2023)
- [Causal Decision Transformer for Recommender Systems via Offline Reinforcement Learning](https://mlsanity.com/paper/2304.07920/) (2023)
- [Computational Experiments Meet Large Language Model Based Agents: A Survey and Perspective](https://mlsanity.com/paper/2402.00262/) (2024)
- [SUBER: An RL Environment with Simulated Human Behavior for Recommender Systems](https://mlsanity.com/paper/2406.01631/) (2024)
- [On the Opportunities and Challenges of Offline Reinforcement Learning for Recommender Systems](https://mlsanity.com/paper/2308.11336/) (2023)
- [EasyRL4Rec: An Easy-to-use Library for Reinforcement Learning Based Recommender Systems](https://mlsanity.com/paper/2402.15164/) (2024)
- [Towards Real-world Human Behavior Simulation: Benchmarking Large Language Models on Long-horizon, Cross-scenario, Heterogeneous Behavior Traces](https://mlsanity.com/paper/2604.08362/) (2026)
- [Supervised Advantage Actor-Critic for Recommender Systems](https://mlsanity.com/paper/2111.03474/) (2021)
- [Offline Reinforcement Learning for Mobile Notifications](https://mlsanity.com/paper/2202.03867/) (2022)

## Abstract (arXiv)

Applying reinforcement learning in physical-world tasks is extremely challenging. It is commonly infeasible to sample a large number of trials, as required by current reinforcement learning methods, in a physical environment. This paper reports our project on using reinforcement learning for better commodity search in Taobao, one of the largest online retail platforms and meanwhile a physical environment with a high sampling cost. Instead of training reinforcement learning in Taobao directly, we present our approach: first we build Virtual Taobao, a simulator learned from historical customer behavior data through the proposed GAN-SD (GAN for Simulating Distributions) and MAIL (multi-agent adversarial imitation learning), and then we train policies in Virtual Taobao with no physical costs in which ANC (Action Norm Constraint) strategy is proposed to reduce over-fitting. In experiments, Virtual Taobao is trained from hundreds of millions of customers' records, and its properties are compared with the real environment. The results disclose that Virtual Taobao faithfully recovers important properties of the real environment. We also show that the policies trained in Virtual Taobao can have significantly superior online performance to the traditional supervised approaches. We hope our work could shed some light on reinforcement learning applications in complex physical environments.
