# Meta-Gradient Reinforcement Learning

arXiv: https://arxiv.org/abs/1805.09801 · HTML: https://mlsanity.com/paper/1805.09801/

## Key facts

- Cited by 159 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 May 2018.

## Built on by (most cited first, 30 of 159)

- [Investigating Bi-Level Optimization for Learning and Vision from a Unified Perspective: A Survey and Beyond](https://mlsanity.com/paper/2101.11517/) (2021)
- [Human-Timescale Adaptation in an Open-Ended Task Space](https://mlsanity.com/paper/2301.07608/) (2023)
- [ETA Prediction with Graph Neural Networks in Google Maps](https://mlsanity.com/paper/2108.11482/) (2021)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [General-Purpose In-Context Learning by Meta-Learning Transformers](https://mlsanity.com/paper/2212.04458/) (2022)
- [Discovered Policy Optimisation](https://mlsanity.com/paper/2210.05639/) (2022)
- [Motif: Intrinsic Motivation from Artificial Intelligence Feedback](https://mlsanity.com/paper/2310.00166/) (2023)
- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [Hyperparameters in Reinforcement Learning and How To Tune Them](https://mlsanity.com/paper/2306.01324/) (2023)
- [Muesli: Combining Improvements in Policy Optimization](https://mlsanity.com/paper/2104.06159/) (2021)
- [Offline Meta-Reinforcement Learning with Online Self-Supervision](https://mlsanity.com/paper/2107.03974/) (2021)
- [Meta-Learning with Task-Adaptive Loss Function for Few-Shot Learning](https://mlsanity.com/paper/2110.03909/) (2021)
- [Bootstrapped Meta-Learning](https://mlsanity.com/paper/2109.04504/) (2021)
- [Discovering Evolution Strategies via Meta-Black-Box Optimization](https://mlsanity.com/paper/2211.11260/) (2022)
- [Multi-Objective Meta Learning](https://mlsanity.com/paper/2102.07121/) (2021)
- [Alchemy: A benchmark and analysis toolkit for meta-reinforcement learning agents](https://mlsanity.com/paper/2102.02926/) (2021)
- [Fast and Slow Learning of Recurrent Independent Mechanisms](https://mlsanity.com/paper/2105.08710/) (2021)
- [Learning Long-Term Reward Redistribution via Randomized Return Decomposition](https://mlsanity.com/paper/2111.13485/) (2021)
- [Discovering Attention-Based Genetic Algorithms via Meta-Black-Box Optimization](https://mlsanity.com/paper/2304.03995/) (2023)
- [Discovery of Options via Meta-Learned Subgoals](https://mlsanity.com/paper/2102.06741/) (2021)
- [Introducing Symmetries to Black Box Meta Reinforcement Learning](https://mlsanity.com/paper/2109.10781/) (2021)
- [Return-based Scaling: Yet Another Normalisation Trick for Deep RL](https://mlsanity.com/paper/2105.05347/) (2021)
- [Causal Reinforcement Learning: A Survey](https://mlsanity.com/paper/2307.01452/) (2023)
- [Discovering Diverse Nearly Optimal Policies with Successor Features](https://mlsanity.com/paper/2106.00669/) (2021)
- [Meta Knowledge Distillation](https://mlsanity.com/paper/2202.07940/) (2022)
- [Bayesian Generational Population-Based Training](https://mlsanity.com/paper/2207.09405/) (2022)
- [ReLOAD: Reinforcement Learning with Optimistic Ascent-Descent for Last-Iterate Convergence in Constrained MDPs](https://mlsanity.com/paper/2302.01275/) (2023)
- [Regularized Softmax Deep Multi-Agent Q-Learning](https://mlsanity.com/paper/2103.11883/) (2021)
- [On the Effectiveness of Fine-tuning Versus Meta-reinforcement Learning](https://mlsanity.com/paper/2206.03271/) (2022)
- [Hypernetworks for Zero-shot Transfer in Reinforcement Learning](https://mlsanity.com/paper/2211.15457/) (2022)

## Abstract (arXiv)

The goal of reinforcement learning algorithms is to estimate and/or optimise the value function. However, unlike supervised learning, no teacher or oracle is available to provide the true value function. Instead, the majority of reinforcement learning algorithms estimate and/or optimise a proxy for the value function. This proxy is typically based on a sampled and bootstrapped approximation to the true value function, known as a return. The particular choice of return is one of the chief components determining the nature of the algorithm: the rate at which future rewards are discounted; when and how values should be bootstrapped; or even the nature of the rewards themselves. It is well-known that these decisions are crucial to the overall success of RL algorithms. We discuss a gradient-based meta-learning algorithm that is able to adapt the nature of the return, online, whilst interacting and learning from the environment. When applied to 57 games on the Atari 2600 environment over 200 million frames, our algorithm achieved a new state-of-the-art performance.
