# VisemeNet: Audio-Driven Animator-Centric Speech Animation

arXiv: https://arxiv.org/abs/1805.09488 · HTML: https://mlsanity.com/paper/1805.09488/

## Key facts

- Cited by 63 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 May 2018.

## Built on by (most cited first, 30 of 63)

- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior](https://mlsanity.com/paper/2301.02379/) (2023)
- [Audio-Driven Emotional Video Portraits](https://mlsanity.com/paper/2104.07452/) (2021)
- [Generating Holistic 3D Human Motion from Speech](https://mlsanity.com/paper/2212.04420/) (2022)
- [EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model](https://mlsanity.com/paper/2205.15278/) (2022)
- [MUSt3R: Multi-view Network for Stereo 3D Reconstruction](https://mlsanity.com/paper/2503.01661/) (2025)
- [Emotional Speech-Driven Animation with Content-Emotion Disentanglement](https://mlsanity.com/paper/2306.08990/) (2023)
- [StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-based Generator](https://mlsanity.com/paper/2305.05445/) (2023)
- [DFA-NeRF: Personalized Talking Head Generation via Disentangled Face Attributes Neural Rendering](https://mlsanity.com/paper/2201.00791/) (2022)
- [FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusion](https://mlsanity.com/paper/2309.11306/) (2023)
- [SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Faces](https://mlsanity.com/paper/2306.10799/) (2023)
- [LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces from Video using Pose and Lighting Normalization](https://mlsanity.com/paper/2106.04185/) (2021)
- [SPACE: Speech-driven Portrait Animation with Controllable Expression](https://mlsanity.com/paper/2211.09809/) (2022)
- [Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance](https://mlsanity.com/paper/2401.15687/) (2024)
- [Live Speech Portraits: Real-Time Photorealistic Talking-Head Animation](https://mlsanity.com/paper/2109.10595/) (2021)
- [DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversations](https://mlsanity.com/paper/2505.18096/) (2025)
- [FaceXHuBERT: Text-less Speech-driven E(X)pressive 3D Facial Animation Synthesis Using Self-Supervised Speech Representation Learning](https://mlsanity.com/paper/2303.05416/) (2023)
- [Audio-driven Neural Gesture Reenactment with Video Motion Graphs](https://mlsanity.com/paper/2207.11524/) (2022)
- [Speech-Driven 3D Face Animation with Composite and Regional Facial Movements](https://mlsanity.com/paper/2308.05428/) (2023)
- [DiffusionTalker: Personalization and Acceleration for Speech-Driven 3D Face Diffuser](https://mlsanity.com/paper/2311.16565/) (2023)
- [Joint Audio-Text Model for Expressive Speech-Driven 3D Facial Animation](https://mlsanity.com/paper/2112.02214/) (2021)
- [Probabilistic Speech-Driven 3D Facial Motion Synthesis: New Benchmarks, Methods, and Applications](https://mlsanity.com/paper/2311.18168/) (2023)
- [Multi-modality Deep Restoration of Extremely Compressed Face Videos](https://mlsanity.com/paper/2107.05548/) (2021)
- [Learning Audio-Driven Viseme Dynamics for 3D Face Animation](https://mlsanity.com/paper/2301.06059/) (2023)
- [3D-TalkEmo: Learning to Synthesize 3D Emotional Talking Head](https://mlsanity.com/paper/2104.12051/) (2021)
- [Txt2Vid: Ultra-Low Bitrate Compression of Talking-Head Videos via Text](https://mlsanity.com/paper/2106.14014/) (2021)
- [SingingHead: A Large-scale 4D Dataset for Singing Head Animation](https://mlsanity.com/paper/2312.04369/) (2023)
- [EmoFace: Audio-driven Emotional 3D Face Animation](https://mlsanity.com/paper/2407.12501/) (2024)

## Abstract (arXiv)

We present a novel deep-learning based approach to producing animator-centric speech motion curves that drive a JALI or standard FACS-based production face-rig, directly from input audio. Our three-stage Long Short-Term Memory (LSTM) network architecture is motivated by psycho-linguistic insights: segmenting speech audio into a stream of phonetic-groups is sufficient for viseme construction; speech styles like mumbling or shouting are strongly co-related to the motion of facial landmarks; and animator style is encoded in viseme motion curve profiles. Our contribution is an automatic real-time lip-synchronization from audio solution that integrates seamlessly into existing animation pipelines. We evaluate our results by: cross-validation to ground-truth data; animator critique and edits; visual comparison to recent deep-learning lip-synchronization solutions; and showing our approach to be resilient to diversity in speaker and language.
