# A Marketplace for Data: An Algorithmic Solution

arXiv: https://arxiv.org/abs/1805.08125 · HTML: https://mlsanity.com/paper/1805.08125/

## Key facts

- Cited by 76 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 21 May 2018.

## Built on by (most cited first, 30 of 76)

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- [A Survey of Data Pricing for Data Marketplaces](https://mlsanity.com/paper/2303.04810/) (2023)
- [DAVED: Data Acquisition via Experimental Design for Data Markets](https://mlsanity.com/paper/2403.13893/) (2024)
- [Data Sharing Markets](https://mlsanity.com/paper/2107.08630/) (2021)
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- [FedSAC: Dynamic Submodel Allocation for Collaborative Fairness in Federated Learning](https://mlsanity.com/paper/2405.18291/) (2024)
- [Collaborative Mean Estimation Among Heterogeneous Strategic Agents: Individual Rationality, Fairness, and Truthful Contribution](https://mlsanity.com/paper/2407.15881/) (2024)
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- [Strategic Coalition for Data Pricing in IoT Data Markets](https://mlsanity.com/paper/2206.07785/) (2022)

## Abstract (arXiv)

In this work, we aim to design a data marketplace; a robust real-time matching mechanism to efficiently buy and sell training data for Machine Learning tasks. While the monetization of data and pre-trained models is an essential focus of industry today, there does not exist a market mechanism to price training data and match buyers to sellers while still addressing the associated (computational and other) complexity. The challenge in creating such a market stems from the very nature of data as an asset: (i) it is freely replicable; (ii) its value is inherently combinatorial due to correlation with signal in other data; (iii) prediction tasks and the value of accuracy vary widely; (iv) usefulness of training data is difficult to verify a priori without first applying it to a prediction task. As our main contributions we: (i) propose a mathematical model for a two-sided data market and formally define the key associated challenges; (ii) construct algorithms for such a market to function and analyze how they meet the challenges defined. We highlight two technical contributions: (i) a new notion of 'fairness' required for cooperative games with freely replicable goods; (ii) a truthful, zero regret mechanism to auction a class of combinatorial goods based on utilizing Myerson's payment function and the Multiplicative Weights algorithm. These might be of independent interest.
