# Unsupervised Video Object Segmentation for Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/1805.07780 · HTML: https://mlsanity.com/paper/1805.07780/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 May 2018.

## Built on by (most cited first, 11 of 11)

- [A Survey on Interpretable Reinforcement Learning](https://mlsanity.com/paper/2112.13112/) (2021)
- [A Survey of Explainable Reinforcement Learning](https://mlsanity.com/paper/2202.08434/) (2022)
- [Structured World Belief for Reinforcement Learning in POMDP](https://mlsanity.com/paper/2107.08577/) (2021)
- [Boosting Object Representation Learning via Motion and Object Continuity](https://mlsanity.com/paper/2211.09771/) (2022)
- [Fast Interactive Video Object Segmentation with Graph Neural Networks](https://mlsanity.com/paper/2103.03821/) (2021)
- [Sampling Through the Lens of Sequential Decision Making](https://mlsanity.com/paper/2208.08056/) (2022)
- [A Survey on Explainable Reinforcement Learning: Concepts, Algorithms, Challenges](https://mlsanity.com/paper/2211.06665/) (2022)
- [Combining Pre-Trained Models for Enhanced Feature Representation in Reinforcement Learning](https://mlsanity.com/paper/2507.07197/) (2025)
- [Rethinking of AlphaStar](https://mlsanity.com/paper/2108.03452/) (2021)
- [Maximal Cliques on Multi-Frame Proposal Graph for Unsupervised Video Object Segmentation](https://mlsanity.com/paper/2301.12352/) (2023)
- [Unsupervised Salient Patch Selection for Data-Efficient Reinforcement Learning](https://mlsanity.com/paper/2402.03329/) (2024)

## Abstract (arXiv)

We present a new technique for deep reinforcement learning that automatically detects moving objects and uses the relevant information for action selection. The detection of moving objects is done in an unsupervised way by exploiting structure from motion. Instead of directly learning a policy from raw images, the agent first learns to detect and segment moving objects by exploiting flow information in video sequences. The learned representation is then used to focus the policy of the agent on the moving objects. Over time, the agent identifies which objects are critical for decision making and gradually builds a policy based on relevant moving objects. This approach, which we call Motion-Oriented REinforcement Learning (MOREL), is demonstrated on a suite of Atari games where the ability to detect moving objects reduces the amount of interaction needed with the environment to obtain a good policy. Furthermore, the resulting policy is more interpretable than policies that directly map images to actions or values with a black box neural network. We can gain insight into the policy by inspecting the segmentation and motion of each object detected by the agent. This allows practitioners to confirm whether a policy is making decisions based on sensible information.
