# Creative Invention Benchmark

arXiv: https://arxiv.org/abs/1805.03720 · HTML: https://mlsanity.com/paper/1805.03720/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 May 2018.

## Built on by (most cited first, 3 of 3)

- [The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games](https://mlsanity.com/paper/2503.21474/) (2025)
- [Creative Problem Solving in Artificially Intelligent Agents: A Survey and Framework](https://mlsanity.com/paper/2204.10358/) (2022)
- [Cardiverse: Harnessing LLMs for Novel Card Game Prototyping](https://mlsanity.com/paper/2502.07128/) (2025)

## Abstract (arXiv)

In this paper we present the Creative Invention Benchmark (CrIB), a 2000-problem benchmark for evaluating a particular facet of computational creativity. Specifically, we address combinational p-creativity, the creativity at play when someone combines existing knowledge to achieve a solution novel to that individual. We present generation strategies for the five problem categories of the benchmark and a set of initial baselines.
