# URLLC-eMBB Slicing to Support VR Multimodal Perceptions over Wireless Cellular Systems

arXiv: https://arxiv.org/abs/1805.00142 · HTML: https://mlsanity.com/paper/1805.00142/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 May 2018.

## Built on by (most cited first, 2 of 2)

- [Enabling the Wireless Metaverse via Semantic Multiverse Communication](https://mlsanity.com/paper/2212.06908/) (2022)
- [Communication and Energy Efficient Slimmable Federated Learning via Superposition Coding and Successive Decoding](https://mlsanity.com/paper/2112.03267/) (2021)

## Abstract (arXiv)

Virtual reality (VR) enables mobile wireless users to experience multimodal perceptions in a virtual space. In this paper we investigate the problem of concurrent support of visual and haptic perceptions over wireless cellular networks, with a focus on the downlink transmission phase. While the visual perception requires moderate reliability and maximized rate, the haptic perception requires fixed rate and high reliability. Hence, the visuo-haptic VR traffic necessitates the use of two different network slices: enhanced mobile broadband (eMBB) for visual perception and ultra-reliable and low latency communication (URLLC) for haptic perception. We investigate two methods by which these two slices share the downlink resources orthogonally and non-orthogonally, respectively. We compare these methods in terms of the just-noticeable difference (JND), an established measure in psychophysics, and show that non-orthogonal slicing becomes preferable under a higher target integrated-perceptual resolution and/or a higher target rate for haptic perceptions.
