# Eye movement simulation and detector creation to reduce laborious parameter adjustments

arXiv: https://arxiv.org/abs/1804.00970 · HTML: https://mlsanity.com/paper/1804.00970/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Mar 2018.

## Built on by (most cited first, 10 of 10)

- [TEyeD: Over 20 million real-world eye images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types](https://mlsanity.com/paper/2102.02115/) (2021)
- [The Gaze and Mouse Signal as additional Source for User Fingerprints in Browser Applications](https://mlsanity.com/paper/2101.03793/) (2021)
- [A Multimodal Eye Movement Dataset and a Multimodal Eye Movement Segmentation Analysis](https://mlsanity.com/paper/2101.04318/) (2021)
- [1000 Pupil Segmentations in a Second using Haar Like Features and Statistical Learning](https://mlsanity.com/paper/2102.01921/) (2021)
- [Maximum and Leaky Maximum Propagation](https://mlsanity.com/paper/2105.10277/) (2021)
- [Tensor Normalization and Full Distribution Training](https://mlsanity.com/paper/2109.02345/) (2021)
- [GroupGazer: A Tool to Compute the Gaze per Participant in Groups with integrated Calibration to Map the Gaze Online to a Screen or Beamer Projection](https://mlsanity.com/paper/2201.07692/) (2022)
- [Area of interest adaption using feature importance](https://mlsanity.com/paper/2303.12744/) (2023)
- [Technical Report: Combining knowledge from Transfer Learning during training and Wide Resnets](https://mlsanity.com/paper/2206.09697/) (2022)
- [EyeMakeYou: Identity-, Task-, and Subjective-State-Conditioned Diffusion for High-Frequency Gaze Synthesis](https://mlsanity.com/paper/2609.04501/) (2026)

## Abstract (arXiv)

Eye movements hold information about human perception, intention and cognitive state. Various algorithms have been proposed to identify and distinguish eye movements, particularly fixations, saccades, and smooth pursuits. A major drawback of existing algorithms is that they rely on accurate and constant sampling rates, impeding straightforward adaptation to new movements such as micro saccades. We propose a novel eye movement simulator that i) probabilistically simulates saccade movements as gamma distributions considering different peak velocities and ii) models smooth pursuit onsets with the sigmoid function. This simulator is combined with a machine learning approach to create detectors for general and specific velocity profiles. Additionally, our approach is capable of using any sampling rate, even with fluctuations. The machine learning approach consists of different binary patterns combined using conditional distributions. The simulation is evaluated against publicly available real data using a squared error, and the detectors are evaluated against state-of-the-art algorithms.
