# Unsupervised Predictive Memory in a Goal-Directed Agent

arXiv: https://arxiv.org/abs/1803.10760 · HTML: https://mlsanity.com/paper/1803.10760/

## Key facts

- Cited by 55 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Mar 2018.

## Built on by (most cited first, 30 of 55)

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- [Towards mental time travel: a hierarchical memory for reinforcement learning agents](https://mlsanity.com/paper/2105.14039/) (2021)
- [Synthetic Returns for Long-Term Credit Assignment](https://mlsanity.com/paper/2102.12425/) (2021)
- [Large-Scale Retrieval for Reinforcement Learning](https://mlsanity.com/paper/2206.05314/) (2022)
- [Retrieval-Augmented Decision Transformer: External Memory for In-context RL](https://mlsanity.com/paper/2410.07071/) (2024)
- [Semantic HELM: A Human-Readable Memory for Reinforcement Learning](https://mlsanity.com/paper/2306.09312/) (2023)
- [HALMA: Humanlike Abstraction Learning Meets Affordance in Rapid Problem Solving](https://mlsanity.com/paper/2102.11344/) (2021)
- [Model-Based Episodic Memory Induces Dynamic Hybrid Controls](https://mlsanity.com/paper/2111.02104/) (2021)
- [R2D2: Remembering, Replaying and Dynamic Decision Making with a Reflective Agentic Memory](https://mlsanity.com/paper/2501.12485/) (2025)
- [Zipfian environments for Reinforcement Learning](https://mlsanity.com/paper/2203.08222/) (2022)
- [Information is Power: Intrinsic Control via Information Capture](https://mlsanity.com/paper/2112.03899/) (2021)
- [Explain My Surprise: Learning Efficient Long-Term Memory by Predicting Uncertain Outcomes](https://mlsanity.com/paper/2207.13649/) (2022)
- [Mastering Strategy Card Game (Hearthstone) with Improved Techniques](https://mlsanity.com/paper/2303.05197/) (2023)
- [Stable Hadamard Memory: Revitalizing Memory-Augmented Agents for Reinforcement Learning](https://mlsanity.com/paper/2410.10132/) (2024)
- [Interactive Visual Reasoning under Uncertainty](https://mlsanity.com/paper/2206.09203/) (2022)
- [Predictive auxiliary objectives in deep RL mimic learning in the brain](https://mlsanity.com/paper/2310.06089/) (2023)
- [Mind Meets Space: Rethinking Agentic Spatial Intelligence from a Neuroscience-inspired Perspective](https://mlsanity.com/paper/2509.09154/) (2025)
- [Temporal-Spatial Causal Interpretations for Vision-Based Reinforcement Learning](https://mlsanity.com/paper/2112.03020/) (2021)
- [WebATLAS: An LLM Agent with Experience-Driven Memory and Action Simulation](https://mlsanity.com/paper/2510.22732/) (2025)
- [Evolutionary Training and Abstraction Yields Algorithmic Generalization of Neural Computers](https://mlsanity.com/paper/2105.07957/) (2021)
- [Graph augmented Deep Reinforcement Learning in the GameRLand3D environment](https://mlsanity.com/paper/2112.11731/) (2021)
- [Temporal Knowledge-Graph Memory in a Partially Observable Environment](https://mlsanity.com/paper/2408.05861/) (2024)
- [A Definition and Roadmap for World Models](https://mlsanity.com/paper/2607.06401/) (2026)
- [Godot Reinforcement Learning Agents](https://mlsanity.com/paper/2112.03636/) (2021)
- [Learning to acquire novel cognitive tasks with evolution, plasticity and meta-meta-learning](https://mlsanity.com/paper/2112.08588/) (2021)

## Abstract (arXiv)

Animals execute goal-directed behaviours despite the limited range and scope of their sensors. To cope, they explore environments and store memories maintaining estimates of important information that is not presently available. Recently, progress has been made with artificial intelligence (AI) agents that learn to perform tasks from sensory input, even at a human level, by merging reinforcement learning (RL) algorithms with deep neural networks, and the excitement surrounding these results has led to the pursuit of related ideas as explanations of non-human animal learning. However, we demonstrate that contemporary RL algorithms struggle to solve simple tasks when enough information is concealed from the sensors of the agent, a property called "partial observability". An obvious requirement for handling partially observed tasks is access to extensive memory, but we show memory is not enough; it is critical that the right information be stored in the right format. We develop a model, the Memory, RL, and Inference Network (MERLIN), in which memory formation is guided by a process of predictive modeling. MERLIN facilitates the solution of tasks in 3D virtual reality environments for which partial observability is severe and memories must be maintained over long durations. Our model demonstrates a single learning agent architecture that can solve canonical behavioural tasks in psychology and neurobiology without strong simplifying assumptions about the dimensionality of sensory input or the duration of experiences.
