# Pose2Seg: Detection Free Human Instance Segmentation

arXiv: https://arxiv.org/abs/1803.10683 · HTML: https://mlsanity.com/paper/1803.10683/

## Key facts

- Cited by 107 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Mar 2018.

## Built on by (most cited first, 30 of 107)

- [ViTPose: Simple Vision Transformer Baselines for Human Pose Estimation](https://mlsanity.com/paper/2204.12484/) (2022)
- [Sapiens: Foundation for Human Vision Models](https://mlsanity.com/paper/2408.12569/) (2024)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [Putting People in their Place: Monocular Regression of 3D People in Depth](https://mlsanity.com/paper/2112.08274/) (2021)
- [AP-10K: A Benchmark for Animal Pose Estimation in the Wild](https://mlsanity.com/paper/2108.12617/) (2021)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [Detect Anything via Next Point Prediction](https://mlsanity.com/paper/2510.12798/) (2025)
- [Human-Art: A Versatile Human-Centric Dataset Bridging Natural and Artificial Scenes](https://mlsanity.com/paper/2303.02760/) (2023)
- [Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes](https://mlsanity.com/paper/2104.07300/) (2021)
- [ViTPose++: Vision Transformer for Generic Body Pose Estimation](https://mlsanity.com/paper/2212.04246/) (2022)
- [EgoHumans: An Egocentric 3D Multi-Human Benchmark](https://mlsanity.com/paper/2305.16487/) (2023)
- [UniHCP: A Unified Model for Human-Centric Perceptions](https://mlsanity.com/paper/2303.02936/) (2023)
- [APT-36K: A Large-scale Benchmark for Animal Pose Estimation and Tracking](https://mlsanity.com/paper/2206.05683/) (2022)
- [Occluded Human Mesh Recovery](https://mlsanity.com/paper/2203.13349/) (2022)
- [Human Pose as Compositional Tokens](https://mlsanity.com/paper/2303.11638/) (2023)
- [When Human Pose Estimation Meets Robustness: Adversarial Algorithms and Benchmarks](https://mlsanity.com/paper/2105.06152/) (2021)
- [Pose for Everything: Towards Category-Agnostic Pose Estimation](https://mlsanity.com/paper/2207.10387/) (2022)
- [SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2501.09782/) (2025)
- [Differentiable Multi-Granularity Human Representation Learning for Instance-Aware Human Semantic Parsing](https://mlsanity.com/paper/2103.04570/) (2021)
- [Hand Image Understanding via Deep Multi-Task Learning](https://mlsanity.com/paper/2107.11646/) (2021)
- [Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions](https://mlsanity.com/paper/2410.20294/) (2024)
- [Multi-Instance Pose Networks: Rethinking Top-Down Pose Estimation](https://mlsanity.com/paper/2101.11223/) (2021)
- [Benchmarking and Analyzing 3D Human Pose and Shape Estimation Beyond Algorithms](https://mlsanity.com/paper/2209.10529/) (2022)
- [Human Pose Estimation in Extremely Low-Light Conditions](https://mlsanity.com/paper/2303.15410/) (2023)
- [HumanRefiner: Benchmarking Abnormal Human Generation and Refining with Coarse-to-fine Pose-Reversible Guidance](https://mlsanity.com/paper/2407.06937/) (2024)
- [Vision-Based Human Pose Estimation via Deep Learning: A Survey](https://mlsanity.com/paper/2308.13872/) (2023)
- [DPMesh: Exploiting Diffusion Prior for Occluded Human Mesh Recovery](https://mlsanity.com/paper/2404.01424/) (2024)
- [PSP-HDRI+: A Synthetic Dataset Generator for Pre-Training of Human-Centric Computer Vision Models](https://mlsanity.com/paper/2207.05025/) (2022)
- [AutoSoccerPose: Automated 3D posture Analysis of Soccer Shot Movements](https://mlsanity.com/paper/2405.12070/) (2024)

## Abstract (arXiv)

The standard approach to image instance segmentation is to perform the object detection first, and then segment the object from the detection bounding-box. More recently, deep learning methods like Mask R-CNN perform them jointly. However, little research takes into account the uniqueness of the "human" category, which can be well defined by the pose skeleton. Moreover, the human pose skeleton can be used to better distinguish instances with heavy occlusion than using bounding-boxes. In this paper, we present a brand new pose-based instance segmentation framework for humans which separates instances based on human pose, rather than proposal region detection. We demonstrate that our pose-based framework can achieve better accuracy than the state-of-art detection-based approach on the human instance segmentation problem, and can moreover better handle occlusion. Furthermore, there are few public datasets containing many heavily occluded humans along with comprehensive annotations, which makes this a challenging problem seldom noticed by researchers. Therefore, in this paper we introduce a new benchmark "Occluded Human (OCHuman)", which focuses on occluded humans with comprehensive annotations including bounding-box, human pose and instance masks. This dataset contains 8110 detailed annotated human instances within 4731 images. With an average 0.67 MaxIoU for each person, OCHuman is the most complex and challenging dataset related to human instance segmentation. Through this dataset, we want to emphasize occlusion as a challenging problem for researchers to study.
