# HDM-Net: Monocular Non-Rigid 3D Reconstruction with Learned Deformation Model

arXiv: https://arxiv.org/abs/1803.10193 · HTML: https://mlsanity.com/paper/1803.10193/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 27 Mar 2018.

## Built on by (most cited first, 15 of 15)

- [A Complete Survey on Generative AI (AIGC): Is ChatGPT from GPT-4 to GPT-5 All You Need?](https://mlsanity.com/paper/2303.11717/) (2023)
- [A Survey of Non-Rigid 3D Registration](https://mlsanity.com/paper/2203.07858/) (2022)
- [Tracking and Mapping in Medical Computer Vision: A Review](https://mlsanity.com/paper/2310.11475/) (2023)
- [State of the Art in Dense Monocular Non-Rigid 3D Reconstruction](https://mlsanity.com/paper/2210.15664/) (2022)
- [φ-SfT: Shape-from-Template with a Physics-Based Deformation Model](https://mlsanity.com/paper/2203.11938/) (2022)
- [Decaf: Monocular Deformation Capture for Face and Hand Interactions](https://mlsanity.com/paper/2309.16670/) (2023)
- [HandVoxNet++: 3D Hand Shape and Pose Estimation using Voxel-Based Neural Networks](https://mlsanity.com/paper/2107.01205/) (2021)
- [Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models](https://mlsanity.com/paper/2311.12796/) (2023)
- [ROBUSfT: Robust Real-Time Shape-from-Template, a C++ Library](https://mlsanity.com/paper/2301.04037/) (2023)
- [Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields](https://mlsanity.com/paper/2503.19976/) (2025)
- [Shape2.5D: A Dataset of Texture-less Surfaces for Depth and Normals Estimation](https://mlsanity.com/paper/2406.15831/) (2024)
- [Image-Guided Shape-from-Template Using Mesh Inextensibility Constraints](https://mlsanity.com/paper/2507.22699/) (2025)
- [SAFT: Shape and Appearance of Fabrics from Template via Differentiable Physical Simulations from Monocular Video](https://mlsanity.com/paper/2509.08828/) (2025)
- [A 3D Generation Framework from Cross Modality to Parameterized Primitive](https://mlsanity.com/paper/2510.08656/) (2025)
- [Patch-based Representation and Learning for Efficient Deformation Modeling](https://mlsanity.com/paper/2601.05035/) (2026)

## Abstract (arXiv)

Monocular dense 3D reconstruction of deformable objects is a hard ill-posed problem in computer vision. Current techniques either require dense correspondences and rely on motion and deformation cues, or assume a highly accurate reconstruction (referred to as a template) of at least a single frame given in advance and operate in the manner of non-rigid tracking. Accurate computation of dense point tracks often requires multiple frames and might be computationally expensive. Availability of a template is a very strong prior which restricts system operation to a pre-defined environment and scenarios. In this work, we propose a new hybrid approach for monocular non-rigid reconstruction which we call Hybrid Deformation Model Network (HDM-Net). In our approach, deformation model is learned by a deep neural network, with a combination of domain-specific loss functions. We train the network with multiple states of a non-rigidly deforming structure with a known shape at rest. HDM-Net learns different reconstruction cues including texture-dependent surface deformations, shading and contours. We show generalisability of HDM-Net to states not presented in the training dataset, with unseen textures and under new illumination conditions. Experiments with noisy data and a comparison with other methods demonstrate robustness and accuracy of the proposed approach and suggest possible application scenarios of the new technique in interventional diagnostics and augmented reality.
