# Generating Talking Face Landmarks from Speech

arXiv: https://arxiv.org/abs/1803.09803 · HTML: https://mlsanity.com/paper/1803.09803/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Mar 2018.

## Built on by (most cited first, 15 of 15)

- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [Speech Driven Video Editing via an Audio-Conditioned Diffusion Model](https://mlsanity.com/paper/2301.04474/) (2023)
- [Sparse to Dense Motion Transfer for Face Image Animation](https://mlsanity.com/paper/2109.00471/) (2021)
- [Multi-modality Deep Restoration of Extremely Compressed Face Videos](https://mlsanity.com/paper/2107.05548/) (2021)
- [Multimodal-driven Talking Face Generation via a Unified Diffusion-based Generator](https://mlsanity.com/paper/2305.02594/) (2023)
- [UniFLG: Unified Facial Landmark Generator from Text or Speech](https://mlsanity.com/paper/2302.14337/) (2023)
- [Learning Graph Representation of Person-specific Cognitive Processes from Audio-visual Behaviours for Automatic Personality Recognition](https://mlsanity.com/paper/2110.13570/) (2021)
- [A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editing](https://mlsanity.com/paper/2406.10553/) (2024)
- [Style Transfer for 2D Talking Head Animation](https://mlsanity.com/paper/2303.09799/) (2023)
- [HDTR-Net: A Real-Time High-Definition Teeth Restoration Network for Arbitrary Talking Face Generation Methods](https://mlsanity.com/paper/2309.07495/) (2023)
- [On the role of Lip Articulation in Visual Speech Perception](https://mlsanity.com/paper/2203.10117/) (2022)
- [FlexLip: A Controllable Text-to-Lip System](https://mlsanity.com/paper/2206.03206/) (2022)
- [EmoGene: Audio-Driven Emotional 3D Talking-Head Generation](https://mlsanity.com/paper/2410.17262/) (2024)
- [Facial Landmark Predictions with Applications to Metaverse](https://mlsanity.com/paper/2209.14698/) (2022)
- [A Comprehensive Multi-scale Approach for Speech and Dynamics Synchrony in Talking Head Generation](https://mlsanity.com/paper/2307.03270/) (2023)

## Abstract (arXiv)

The presence of a corresponding talking face has been shown to significantly improve speech intelligibility in noisy conditions and for hearing impaired population. In this paper, we present a system that can generate landmark points of a talking face from an acoustic speech in real time. The system uses a long short-term memory (LSTM) network and is trained on frontal videos of 27 different speakers with automatically extracted face landmarks. After training, it can produce talking face landmarks from the acoustic speech of unseen speakers and utterances. The training phase contains three key steps. We first transform landmarks of the first video frame to pin the two eye points into two predefined locations and apply the same transformation on all of the following video frames. We then remove the identity information by transforming the landmarks into a mean face shape across the entire training dataset. Finally, we train an LSTM network that takes the first- and second-order temporal differences of the log-mel spectrogram as input to predict face landmarks in each frame. We evaluate our system using the mean-squared error (MSE) loss of landmarks of lips between predicted and ground-truth landmarks as well as their first- and second-order temporal differences. We further evaluate our system by conducting subjective tests, where the subjects try to distinguish the real and fake videos of talking face landmarks. Both tests show promising results.
