# Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World

arXiv: https://arxiv.org/abs/1803.08319 · HTML: https://mlsanity.com/paper/1803.08319/

## Key facts

- Cited by 82 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 22 Mar 2018.

## Built on by (most cited first, 30 of 82)

- [TrackFormer: Multi-Object Tracking with Transformers](https://mlsanity.com/paper/2101.02702/) (2021)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [Learning to Track with Object Permanence](https://mlsanity.com/paper/2103.14258/) (2021)
- [Inter-X: Towards Versatile Human-Human Interaction Analysis](https://mlsanity.com/paper/2312.16051/) (2023)
- [ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generation](https://mlsanity.com/paper/2203.07706/) (2022)
- [MOTSynth: How Can Synthetic Data Help Pedestrian Detection and Tracking?](https://mlsanity.com/paper/2108.09518/) (2021)
- [Playing for 3D Human Recovery](https://mlsanity.com/paper/2110.07588/) (2021)
- [Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2407.07532/) (2024)
- [Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspective](https://mlsanity.com/paper/2104.11536/) (2021)
- [Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formats](https://mlsanity.com/paper/2212.14474/) (2022)
- [Reconstructing 3D Human Pose by Watching Humans in the Mirror](https://mlsanity.com/paper/2104.00340/) (2021)
- [SAIL-VOS 3D: A Synthetic Dataset and Baselines for Object Detection and 3D Mesh Reconstruction from Video Data](https://mlsanity.com/paper/2105.08612/) (2021)
- [Social-Transmotion: Promptable Human Trajectory Prediction](https://mlsanity.com/paper/2312.16168/) (2023)
- [Review of Pedestrian Trajectory Prediction Methods: Comparing Deep Learning and Knowledge-based Approaches](https://mlsanity.com/paper/2111.06740/) (2021)
- [Synthetic Data in Human Analysis: A Survey](https://mlsanity.com/paper/2208.09191/) (2022)
- [EgoGen: An Egocentric Synthetic Data Generator](https://mlsanity.com/paper/2401.08739/) (2024)
- [JRDB-Pose: A Large-scale Dataset for Multi-Person Pose Estimation and Tracking](https://mlsanity.com/paper/2210.11940/) (2022)
- [A Survey on Human Interaction Motion Generation](https://mlsanity.com/paper/2503.12763/) (2025)
- [A Survey on Human-aware Robot Navigation](https://mlsanity.com/paper/2106.11650/) (2021)
- [BodySLAM: Joint Camera Localisation, Mapping, and Human Motion Tracking](https://mlsanity.com/paper/2205.02301/) (2022)
- [PandaNet : Anchor-Based Single-Shot Multi-Person 3D Pose Estimation](https://mlsanity.com/paper/2101.02471/) (2021)
- [Unsupervised Visual Representation Learning by Synchronous Momentum Grouping](https://mlsanity.com/paper/2207.06167/) (2022)
- [Multi-Transmotion: Pre-trained Model for Human Motion Prediction](https://mlsanity.com/paper/2411.02673/) (2024)
- [Vision-Based Human Pose Estimation via Deep Learning: A Survey](https://mlsanity.com/paper/2308.13872/) (2023)
- [Reconstructing Groups of People with Hypergraph Relational Reasoning](https://mlsanity.com/paper/2308.15844/) (2023)
- [Monocular 3D Multi-Person Pose Estimation by Integrating Top-Down and Bottom-Up Networks](https://mlsanity.com/paper/2104.01797/) (2021)
- [PSP-HDRI+: A Synthetic Dataset Generator for Pre-Training of Human-Centric Computer Vision Models](https://mlsanity.com/paper/2207.05025/) (2022)
- [Large Scale Real-World Multi-Person Tracking](https://mlsanity.com/paper/2211.02175/) (2022)
- [Dual networks based 3D Multi-Person Pose Estimation from Monocular Video](https://mlsanity.com/paper/2205.00748/) (2022)
- [VersatileGait: A Large-Scale Synthetic Gait Dataset with Fine-GrainedAttributes and Complicated Scenarios](https://mlsanity.com/paper/2101.01394/) (2021)

## Abstract (arXiv)

Multi-People Tracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded targets. For the purpose, we propose a deep network architecture that jointly extracts people body parts and associates them across short temporal spans. Our model explicitly deals with occluded body parts, by hallucinating plausible solutions of not visible joints. We propose a new end-to-end architecture composed by four branches (visible heatmaps, occluded heatmaps, part affinity fields and temporal affinity fields) fed by a time linker feature extractor. To overcome the lack of surveillance data with tracking, body part and occlusion annotations we created the vastest Computer Graphics dataset for people tracking in urban scenarios by exploiting a photorealistic videogame. It is up to now the vastest dataset (about 500.000 frames, almost 10 million body poses) of human body parts for people tracking in urban scenarios. Our architecture trained on virtual data exhibits good generalization capabilities also on public real tracking benchmarks, when image resolution and sharpness are high enough, producing reliable tracklets useful for further batch data association or re-id modules.
