# Alive Caricature from 2D to 3D

arXiv: https://arxiv.org/abs/1803.06802 · HTML: https://mlsanity.com/paper/1803.06802/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Mar 2018.

## Built on by (most cited first, 13 of 13)

- [Exemplar-Based 3D Portrait Stylization](https://mlsanity.com/paper/2104.14559/) (2021)
- [RaBit: Parametric Modeling of 3D Biped Cartoon Characters with a Topological-consistent Dataset](https://mlsanity.com/paper/2303.12564/) (2023)
- [Inverting Generative Adversarial Renderer for Face Reconstruction](https://mlsanity.com/paper/2105.02431/) (2021)
- [3DCaricShop: A Dataset and A Baseline Method for Single-view 3D Caricature Face Reconstruction](https://mlsanity.com/paper/2103.08204/) (2021)
- [Deep Deformable 3D Caricatures with Learned Shape Control](https://mlsanity.com/paper/2207.14593/) (2022)
- [AgileAvatar: Stylized 3D Avatar Creation via Cascaded Domain Bridging](https://mlsanity.com/paper/2211.07818/) (2022)
- [Deep Deformation Detail Synthesis for Thin Shell Models](https://mlsanity.com/paper/2102.11541/) (2021)
- [SketchMetaFace: A Learning-based Sketching Interface for High-fidelity 3D Character Face Modeling](https://mlsanity.com/paper/2307.00804/) (2023)
- [Tag-based annotation creates better avatars](https://mlsanity.com/paper/2302.07354/) (2023)
- [Generating Animatable 3D Cartoon Faces from Single Portraits](https://mlsanity.com/paper/2307.01468/) (2023)
- [High-Quality Face Caricature via Style Translation](https://mlsanity.com/paper/2311.13338/) (2023)
- [Deep Spectral Meshes: Multi-Frequency Facial Mesh Processing with Graph Neural Networks](https://mlsanity.com/paper/2402.10365/) (2024)
- [CaricatureGS: Exaggerating 3D Gaussian Splatting Faces With Gaussian Curvature](https://mlsanity.com/paper/2601.03319/) (2026)

## Abstract (arXiv)

Caricature is an art form that expresses subjects in abstract, simple and exaggerated view. While many caricatures are 2D images, this paper presents an algorithm for creating expressive 3D caricatures from 2D caricature images with a minimum of user interaction. The key idea of our approach is to introduce an intrinsic deformation representation that has a capacity of extrapolation enabling us to create a deformation space from standard face dataset, which maintains face constraints and meanwhile is sufficiently large for producing exaggerated face models. Built upon the proposed deformation representation, an optimization model is formulated to find the 3D caricature that captures the style of the 2D caricature image automatically. The experiments show that our approach has better capability in expressing caricatures than those fitting approaches directly using classical parametric face models such as 3DMM and FaceWareHouse. Moreover, our approach is based on standard face datasets and avoids constructing complicated 3D caricature training set, which provides great flexibility in real applications.
