# Composable Deep Reinforcement Learning for Robotic Manipulation

arXiv: https://arxiv.org/abs/1803.06773 · HTML: https://mlsanity.com/paper/1803.06773/

## Key facts

- Cited by 72 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Mar 2018.

## Built on by (most cited first, 30 of 72)

- [How to Train Your Robot with Deep Reinforcement Learning; Lessons We've Learned](https://mlsanity.com/paper/2102.02915/) (2021)
- [Coarse-to-Fine Q-attention: Efficient Learning for Visual Robotic Manipulation via Discretisation](https://mlsanity.com/paper/2106.12534/) (2021)
- [Policy Representation via Diffusion Probability Model for Reinforcement Learning](https://mlsanity.com/paper/2305.13122/) (2023)
- [ManipulaTHOR: A Framework for Visual Object Manipulation](https://mlsanity.com/paper/2104.11213/) (2021)
- [The Option Keyboard: Combining Skills in Reinforcement Learning](https://mlsanity.com/paper/2106.13105/) (2021)
- [Modular Lifelong Reinforcement Learning via Neural Composition](https://mlsanity.com/paper/2207.00429/) (2022)
- [Offline Meta-Reinforcement Learning for Industrial Insertion](https://mlsanity.com/paper/2110.04276/) (2021)
- [Emulated Disalignment: Safety Alignment for Large Language Models May Backfire!](https://mlsanity.com/paper/2402.12343/) (2024)
- [Move2Hear: Active Audio-Visual Source Separation](https://mlsanity.com/paper/2105.07142/) (2021)
- [Regularized Policies are Reward Robust](https://mlsanity.com/paper/2101.07012/) (2021)
- [Model Predictive Actor-Critic: Accelerating Robot Skill Acquisition with Deep Reinforcement Learning](https://mlsanity.com/paper/2103.13842/) (2021)
- [How to Reuse and Compose Knowledge for a Lifetime of Tasks: A Survey on Continual Learning and Functional Composition](https://mlsanity.com/paper/2207.07730/) (2022)
- [Value Function Spaces: Skill-Centric State Abstractions for Long-Horizon Reasoning](https://mlsanity.com/paper/2111.03189/) (2021)
- [Avoiding Catastrophe: Active Dendrites Enable Multi-Task Learning in Dynamic Environments](https://mlsanity.com/paper/2201.00042/) (2021)
- [Mitigating the Human-Robot Domain Discrepancy in Visual Pre-training for Robotic Manipulation](https://mlsanity.com/paper/2406.14235/) (2024)
- [CompoSuite: A Compositional Reinforcement Learning Benchmark](https://mlsanity.com/paper/2207.04136/) (2022)
- [When Is Generalizable Reinforcement Learning Tractable?](https://mlsanity.com/paper/2101.00300/) (2021)
- [Solving Compositional Reinforcement Learning Problems via Task Reduction](https://mlsanity.com/paper/2103.07607/) (2021)
- [Composable Energy Policies for Reactive Motion Generation and Reinforcement Learning](https://mlsanity.com/paper/2105.04962/) (2021)
- [Coarse-to-Fine Q-attention with Learned Path Ranking](https://mlsanity.com/paper/2204.01571/) (2022)
- [Target Entropy Annealing for Discrete Soft Actor-Critic](https://mlsanity.com/paper/2112.02852/) (2021)
- [Coarse-to-fine Q-attention with Tree Expansion](https://mlsanity.com/paper/2204.12471/) (2022)
- [Skill Machines: Temporal Logic Skill Composition in Reinforcement Learning](https://mlsanity.com/paper/2205.12532/) (2022)
- [Utilizing Prior Solutions for Reward Shaping and Composition in Entropy-Regularized Reinforcement Learning](https://mlsanity.com/paper/2212.01174/) (2022)
- [Consistent Aggregation of Objectives with Diverse Time Preferences Requires Non-Markovian Rewards](https://mlsanity.com/paper/2310.00435/) (2023)
- [Capturing Individual Human Preferences with Reward Features](https://mlsanity.com/paper/2503.17338/) (2025)
- [ASPiRe:Adaptive Skill Priors for Reinforcement Learning](https://mlsanity.com/paper/2209.15205/) (2022)
- [Composing Task Knowledge with Modular Successor Feature Approximators](https://mlsanity.com/paper/2301.12305/) (2023)
- [Globally Optimal Hierarchical Reinforcement Learning for Linearly-Solvable Markov Decision Processes](https://mlsanity.com/paper/2106.15380/) (2021)
- [Learning to Design and Construct Bridge without Blueprint](https://mlsanity.com/paper/2108.02439/) (2021)

## Abstract (arXiv)

Model-free deep reinforcement learning has been shown to exhibit good performance in domains ranging from video games to simulated robotic manipulation and locomotion. However, model-free methods are known to perform poorly when the interaction time with the environment is limited, as is the case for most real-world robotic tasks. In this paper, we study how maximum entropy policies trained using soft Q-learning can be applied to real-world robotic manipulation. The application of this method to real-world manipulation is facilitated by two important features of soft Q-learning. First, soft Q-learning can learn multimodal exploration strategies by learning policies represented by expressive energy-based models. Second, we show that policies learned with soft Q-learning can be composed to create new policies, and that the optimality of the resulting policy can be bounded in terms of the divergence between the composed policies. This compositionality provides an especially valuable tool for real-world manipulation, where constructing new policies by composing existing skills can provide a large gain in efficiency over training from scratch. Our experimental evaluation demonstrates that soft Q-learning is substantially more sample efficient than prior model-free deep reinforcement learning methods, and that compositionality can be performed for both simulated and real-world tasks.
