# Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera

arXiv: https://arxiv.org/abs/1803.05959 · HTML: https://mlsanity.com/paper/1803.05959/

## Key facts

- Cited by 68 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 Mar 2018.

## Built on by (most cited first, 30 of 68)

- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perception](https://mlsanity.com/paper/2306.06362/) (2023)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors](https://mlsanity.com/paper/2103.17265/) (2021)
- [Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation](https://mlsanity.com/paper/2106.05969/) (2021)
- [EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild](https://mlsanity.com/paper/2308.16894/) (2023)
- [Ego-Body Pose Estimation via Ego-Head Pose Estimation](https://mlsanity.com/paper/2212.04636/) (2022)
- [GIMO: Gaze-Informed Human Motion Prediction in Context](https://mlsanity.com/paper/2204.09443/) (2022)
- [EgoHumans: An Egocentric 3D Multi-Human Benchmark](https://mlsanity.com/paper/2305.16487/) (2023)
- [Estimating Body and Hand Motion in an Ego-sensed World](https://mlsanity.com/paper/2410.03665/) (2024)
- [UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture](https://mlsanity.com/paper/2208.01633/) (2022)
- [Estimating Egocentric 3D Human Pose in Global Space](https://mlsanity.com/paper/2104.13454/) (2021)
- [EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors](https://mlsanity.com/paper/2305.01599/) (2023)
- [EgoExo-Fitness: Towards Egocentric and Exocentric Full-Body Action Understanding](https://mlsanity.com/paper/2406.08877/) (2024)
- [Estimating Egocentric 3D Human Pose in the Wild with External Weak Supervision](https://mlsanity.com/paper/2201.07929/) (2022)
- [Surround-view Fisheye Camera Perception for Automated Driving: Overview, Survey and Challenges](https://mlsanity.com/paper/2205.13281/) (2022)
- [Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinement](https://mlsanity.com/paper/2311.16495/) (2023)
- [Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Camera](https://mlsanity.com/paper/2401.00847/) (2024)
- [Scene-aware Egocentric 3D Human Pose Estimation](https://mlsanity.com/paper/2212.11684/) (2022)
- [EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams](https://mlsanity.com/paper/2404.08640/) (2024)
- [Egocentric Pose Estimation from Human Vision Span](https://mlsanity.com/paper/2104.05167/) (2021)
- [Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motion](https://mlsanity.com/paper/2205.02830/) (2022)
- [HMD^2: Environment-aware Motion Generation from Single Egocentric Head-Mounted Device](https://mlsanity.com/paper/2409.13426/) (2024)
- [EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queries](https://mlsanity.com/paper/2212.06969/) (2022)
- [3D Human Pose Perception from Egocentric Stereo Videos](https://mlsanity.com/paper/2401.00889/) (2023)
- [Ego3DPose: Capturing 3D Cues from Binocular Egocentric Views](https://mlsanity.com/paper/2309.11962/) (2023)
- [Challenges and Trends in Egocentric Vision: A Survey](https://mlsanity.com/paper/2503.15275/) (2025)
- [Real-Time Simulated Avatar from Head-Mounted Sensors](https://mlsanity.com/paper/2403.06862/) (2024)
- [Ego4o: Egocentric Human Motion Capture and Understanding from Multi-Modal Input](https://mlsanity.com/paper/2504.08449/) (2025)

## Abstract (arXiv)

We propose the first real-time approach for the egocentric estimation of 3D human body pose in a wide range of unconstrained everyday activities. This setting has a unique set of challenges, such as mobility of the hardware setup, and robustness to long capture sessions with fast recovery from tracking failures. We tackle these challenges based on a novel lightweight setup that converts a standard baseball cap to a device for high-quality pose estimation based on a single cap-mounted fisheye camera. From the captured egocentric live stream, our CNN based 3D pose estimation approach runs at 60Hz on a consumer-level GPU. In addition to the novel hardware setup, our other main contributions are: 1) a large ground truth training corpus of top-down fisheye images and 2) a novel disentangled 3D pose estimation approach that takes the unique properties of the egocentric viewpoint into account. As shown by our evaluation, we achieve lower 3D joint error as well as better 2D overlay than the existing baselines.
