# Imitation Learning with Concurrent Actions in 3D Games

arXiv: https://arxiv.org/abs/1803.05402 · HTML: https://mlsanity.com/paper/1803.05402/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 16 of its 28 references that are in the map.
- First posted on arXiv 14 Mar 2018.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 16 of 16)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [A Distributional Perspective on Reinforcement Learning](https://mlsanity.com/paper/1707.06887/) (2017)
- [Overcoming Exploration in Reinforcement Learning with Demonstrations](https://mlsanity.com/paper/1709.10089/) (2017)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [Hierarchical Imitation and Reinforcement Learning](https://mlsanity.com/paper/1803.00590/) (2018)
- [Reinforcement Learning from Imperfect Demonstrations](https://mlsanity.com/paper/1802.05313/) (2018)
- [Deep Q-learning from Demonstrations](https://mlsanity.com/paper/1704.03732/) (2017)
- [Learning to Factor Policies and Action-Value Functions: Factored Action Space Representations for Deep Reinforcement learning](https://mlsanity.com/paper/1705.07269/) (2017)
- [Pretraining Deep Actor-Critic Reinforcement Learning Algorithms With Expert Demonstrations](https://mlsanity.com/paper/1801.10459/) (2018)
- [Learning High-level Representations from Demonstrations](https://mlsanity.com/paper/1802.06604/) (2018)

## Built on by (most cited first, 18 of 18)

- [Counter-Strike Deathmatch with Large-Scale Behavioural Cloning](https://mlsanity.com/paper/2104.04258/) (2021)
- [Augmenting Automated Game Testing with Deep Reinforcement Learning](https://mlsanity.com/paper/2103.15819/) (2021)
- [Diffusion Model-Augmented Behavioral Cloning](https://mlsanity.com/paper/2302.13335/) (2023)
- [Adversarial Reinforcement Learning for Procedural Content Generation](https://mlsanity.com/paper/2103.04847/) (2021)
- [Diffusion-Reward Adversarial Imitation Learning](https://mlsanity.com/paper/2405.16194/) (2024)
- [Benchmarking End-to-End Behavioural Cloning on Video Games](https://mlsanity.com/paper/2004.00981/) (2020)
- [Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning](https://mlsanity.com/paper/2208.07811/) (2022)
- [Diffusion Imitation from Observation](https://mlsanity.com/paper/2410.05429/) (2024)
- [Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games](https://mlsanity.com/paper/2307.11105/) (2023)
- [Efficient Active Imitation Learning with Random Network Distillation](https://mlsanity.com/paper/2411.01894/) (2024)
- [Improving Generalization in Game Agents with Data Augmentation in Imitation Learning](https://mlsanity.com/paper/2309.12815/) (2023)
- [Mimicking Playstyle by Adapting Parameterized Behavior Trees in RTS Games](https://mlsanity.com/paper/2111.12144/) (2021)
- [Carefully Structured Compression: Efficiently Managing StarCraft II Data](https://mlsanity.com/paper/2410.08659/) (2024)
- [Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors](https://mlsanity.com/paper/2501.00078/) (2024)
- [Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning](https://mlsanity.com/paper/2509.11880/) (2025)
- [Restoring Noisy Demonstration for Imitation Learning With Diffusion Models](https://mlsanity.com/paper/2510.14467/) (2025)
- [Improving Regret Approximation for Unsupervised Dynamic Environment Generation](https://mlsanity.com/paper/2601.14957/) (2026)
- [An Improved Multi-Agent Algorithm for Cooperative and Competitive Environments by Identifying and Encouraging Cooperation among Agents](https://mlsanity.com/paper/2508.14131/) (2025)

## Abstract (arXiv)

In this work we describe a novel deep reinforcement learning architecture that allows multiple actions to be selected at every time-step in an efficient manner. Multi-action policies allow complex behaviours to be learnt that would otherwise be hard to achieve when using single action selection techniques. We use both imitation learning and temporal difference (TD) reinforcement learning (RL) to provide a 4x improvement in training time and 2.5x improvement in performance over single action selection TD RL. We demonstrate the capabilities of this network using a complex in-house 3D game. Mimicking the behavior of the expert teacher significantly improves world state exploration and allows the agents vision system to be trained more rapidly than TD RL alone. This initial training technique kick-starts TD learning and the agent quickly learns to surpass the capabilities of the expert.
