# Learning to Play General Video-Games via an Object Embedding Network

arXiv: https://arxiv.org/abs/1803.05262 · HTML: https://mlsanity.com/paper/1803.05262/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 14 Mar 2018.

## Built on by (most cited first, 1 of 1)

- [Neuroevolution of Self-Attention Over Proto-Objects](https://mlsanity.com/paper/2505.00186/) (2025)

## Abstract (arXiv)

Deep reinforcement learning (DRL) has proven to be an effective tool for creating general video-game AI. However most current DRL video-game agents learn end-to-end from the video-output of the game, which is superfluous for many applications and creates a number of additional problems. More importantly, directly working on pixel-based raw video data is substantially distinct from what a human player does.In this paper, we present a novel method which enables DRL agents to learn directly from object information. This is obtained via use of an object embedding network (OEN) that compresses a set of object feature vectors of different lengths into a single fixed-length unified feature vector representing the current game-state and fulfills the DRL simultaneously. We evaluate our OEN-based DRL agent by comparing to several state-of-the-art approaches on a selection of games from the GVG-AI Competition. Experimental results suggest that our object-based DRL agent yields performance comparable to that of those approaches used in our comparative study.
