# Active Reinforcement Learning with Monte-Carlo Tree Search

arXiv: https://arxiv.org/abs/1803.04926 · HTML: https://mlsanity.com/paper/1803.04926/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 13 Mar 2018.

## Built on by (most cited first, 11 of 11)

- [Scalable agent alignment via reward modeling: a research direction](https://mlsanity.com/paper/1811.07871/) (2018)
- [Reinforcement Learning from Human Feedback with Active Queries](https://mlsanity.com/paper/2402.09401/) (2024)
- [Monitored Markov Decision Processes](https://mlsanity.com/paper/2402.06819/) (2024)
- [Embodied Active Learning of Relational State Abstractions for Bilevel Planning](https://mlsanity.com/paper/2303.04912/) (2023)
- [Beyond Optimism: Exploration With Partially Observable Rewards](https://mlsanity.com/paper/2406.13909/) (2024)
- [Scientific Discovery and the Cost of Measurement -- Balancing Information and Cost in Reinforcement Learning](https://mlsanity.com/paper/2112.07535/) (2021)
- [Efficient Reinforcement Learning from Human Feedback via Bayesian Preference Inference](https://mlsanity.com/paper/2511.04286/) (2025)
- [Model-Based Exploration in Monitored Markov Decision Processes](https://mlsanity.com/paper/2502.16772/) (2025)
- [Active Measuring in Reinforcement Learning With Delayed Negative Effects](https://mlsanity.com/paper/2510.14315/) (2025)
- [Which Rewards Matter? Reward Selection for Reinforcement Learning under Limited Feedback](https://mlsanity.com/paper/2510.00144/) (2025)
- [Optimizing Algorithms for Mobile Health Interventions with Active Querying Optimization](https://mlsanity.com/paper/2512.08950/) (2025)

## Abstract (arXiv)

Active Reinforcement Learning (ARL) is a twist on RL where the agent observes reward information only if it pays a cost. This subtle change makes exploration substantially more challenging. Powerful principles in RL like optimism, Thompson sampling, and random exploration do not help with ARL. We relate ARL in tabular environments to Bayes-Adaptive MDPs. We provide an ARL algorithm using Monte-Carlo Tree Search that is asymptotically Bayes optimal. Experimentally, this algorithm is near-optimal on small Bandit problems and MDPs. On larger MDPs it outperforms a Q-learner augmented with specialised heuristics for ARL. By analysing exploration behaviour in detail, we uncover obstacles to scaling up simulation-based algorithms for ARL.
