# Generative Modeling of Multimodal Multi-Human Behavior

arXiv: https://arxiv.org/abs/1803.02015 · HTML: https://mlsanity.com/paper/1803.02015/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Mar 2018.

## Built on by (most cited first, 24 of 24)

- [Behavior Transformers: Cloning k modes with one stone](https://mlsanity.com/paper/2206.11251/) (2022)
- [HDGT: Heterogeneous Driving Graph Transformer for Multi-Agent Trajectory Prediction via Scene Encoding](https://mlsanity.com/paper/2205.09753/) (2022)
- [Motron: Multimodal Probabilistic Human Motion Forecasting](https://mlsanity.com/paper/2203.04132/) (2022)
- [Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models](https://mlsanity.com/paper/2204.02392/) (2022)
- [Robots That Can See: Leveraging Human Pose for Trajectory Prediction](https://mlsanity.com/paper/2309.17209/) (2023)
- [Heterogeneous-Agent Trajectory Forecasting Incorporating Class Uncertainty](https://mlsanity.com/paper/2104.12446/) (2021)
- [Propagating State Uncertainty Through Trajectory Forecasting](https://mlsanity.com/paper/2110.03267/) (2021)
- [Diverse Critical Interaction Generation for Planning and Planner Evaluation](https://mlsanity.com/paper/2103.00906/) (2021)
- [Robustness and Adaptability of Reinforcement Learning based Cooperative Autonomous Driving in Mixed-autonomy Traffic](https://mlsanity.com/paper/2202.00881/) (2022)
- [baller2vec: A Multi-Entity Transformer For Multi-Agent Spatiotemporal Modeling](https://mlsanity.com/paper/2102.03291/) (2021)
- [Trajectory Prediction for Autonomous Driving: Progress, Limitations, and Future Directions](https://mlsanity.com/paper/2503.03262/) (2025)
- [Multi-Agent Imitation Learning with Copulas](https://mlsanity.com/paper/2107.04750/) (2021)
- [Human-AI Safety: A Descendant of Generative AI and Control Systems Safety](https://mlsanity.com/paper/2405.09794/) (2024)
- [Data-driven Analysis for Understanding Team Sports Behaviors](https://mlsanity.com/paper/2102.07545/) (2021)
- [Prediction-aware and Reinforcement Learning based Altruistic Cooperative Driving](https://mlsanity.com/paper/2211.10585/) (2022)
- [Quantifying Uncertainty in Motion Prediction with Variational Bayesian Mixture](https://mlsanity.com/paper/2404.03789/) (2024)
- [Adaptive Human Trajectory Prediction via Latent Corridors](https://mlsanity.com/paper/2312.06653/) (2023)
- [IDIL: Imitation Learning of Intent-Driven Expert Behavior](https://mlsanity.com/paper/2404.16989/) (2024)
- [Mathematical models for off-ball scoring prediction in basketball](https://mlsanity.com/paper/2406.08749/) (2024)
- [Semi-Supervised Imitation Learning of Team Policies from Suboptimal Demonstrations](https://mlsanity.com/paper/2205.02959/) (2022)
- [Iterative Imitation Policy Improvement for Interactive Autonomous Driving](https://mlsanity.com/paper/2109.01288/) (2021)
- [Learning-based social coordination to improve safety and robustness of cooperative autonomous vehicles in mixed traffic](https://mlsanity.com/paper/2211.11963/) (2022)
- [CourtMotion: Learning Event-Driven Motion Representations from Skeletal Data for Basketball](https://mlsanity.com/paper/2512.01478/) (2025)
- [FlowATC: Aircraft Trajectory Prediction via Flow Matching](https://mlsanity.com/paper/2609.16528/) (2026)

## Abstract (arXiv)

This work presents a methodology for modeling and predicting human behavior in settings with N humans interacting in highly multimodal scenarios (i.e. where there are many possible highly-distinct futures). A motivating example includes robots interacting with humans in crowded environments, such as self-driving cars operating alongside human-driven vehicles or human-robot collaborative bin packing in a warehouse. Our approach to model human behavior in such uncertain environments is to model humans in the scene as nodes in a graphical model, with edges encoding relationships between them. For each human, we learn a multimodal probability distribution over future actions from a dataset of multi-human interactions. Learning such distributions is made possible by recent advances in the theory of conditional variational autoencoders and deep learning approximations of probabilistic graphical models. Specifically, we learn action distributions conditioned on interaction history, neighboring human behavior, and candidate future agent behavior in order to take into account response dynamics. We demonstrate the performance of such a modeling approach in modeling basketball player trajectories, a highly multimodal, multi-human scenario which serves as a proxy for many robotic applications.
