# Event-triggered Learning for Resource-efficient Networked Control

arXiv: https://arxiv.org/abs/1803.01802 · HTML: https://mlsanity.com/paper/1803.01802/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Mar 2018.

## Built on by (most cited first, 4 of 4)

- [Can Learning Deteriorate Control? Analyzing Computational Delays in Gaussian Process-Based Event-Triggered Online Learning](https://mlsanity.com/paper/2305.08169/) (2023)
- [Adaptive Scheduling for Machine Learning Tasks over Networks](https://mlsanity.com/paper/2101.10007/) (2021)
- [Linear Regression over Networks with Communication Guarantees](https://mlsanity.com/paper/2103.04140/) (2021)
- [Federated Reinforcement Learning at the Edge](https://mlsanity.com/paper/2112.05908/) (2021)

## Abstract (arXiv)

Common event-triggered state estimation (ETSE) algorithms save communication in networked control systems by predicting agents' behavior, and transmitting updates only when the predictions deviate significantly. The effectiveness in reducing communication thus heavily depends on the quality of the dynamics models used to predict the agents' states or measurements. Event-triggered learning is proposed herein as a novel concept to further reduce communication: whenever poor communication performance is detected, an identification experiment is triggered and an improved prediction model learned from data. Effective learning triggers are obtained by comparing the actual communication rate with the one that is expected based on the current model. By analyzing statistical properties of the inter-communication times and leveraging powerful convergence results, the proposed trigger is proven to limit learning experiments to the necessary instants. Numerical and physical experiments demonstrate that event-triggered learning improves robustness toward changing environments and yields lower communication rates than common ETSE.
