# Hierarchical Imitation and Reinforcement Learning

arXiv: https://arxiv.org/abs/1803.00590 · HTML: https://mlsanity.com/paper/1803.00590/

## Key facts

- Cited by 88 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Mar 2018.

## Built on by (most cited first, 30 of 88)

- [Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learning](https://mlsanity.com/paper/1809.02925/) (2018)
- [Bottom-Up Skill Discovery from Unsegmented Demonstrations for Long-Horizon Robot Manipulation](https://mlsanity.com/paper/2109.13841/) (2021)
- [BITS: Bi-level Imitation for Traffic Simulation](https://mlsanity.com/paper/2208.12403/) (2022)
- [XSkill: Cross Embodiment Skill Discovery](https://mlsanity.com/paper/2307.09955/) (2023)
- [LOTUS: Continual Imitation Learning for Robot Manipulation Through Unsupervised Skill Discovery](https://mlsanity.com/paper/2311.02058/) (2023)
- [Multi-Stage Cable Routing through Hierarchical Imitation Learning](https://mlsanity.com/paper/2307.08927/) (2023)
- [Hierarchical Reinforcement Learning By Discovering Intrinsic Options](https://mlsanity.com/paper/2101.06521/) (2021)
- [Deep Imitation Learning for Bimanual Robotic Manipulation](https://mlsanity.com/paper/2010.05134/) (2020)
- [From Machine Learning to Robotics: Challenges and Opportunities for Embodied Intelligence](https://mlsanity.com/paper/2110.15245/) (2021)
- [Chain of Thought Imitation with Procedure Cloning](https://mlsanity.com/paper/2205.10816/) (2022)
- [Human-in-the-Loop Task and Motion Planning for Imitation Learning](https://mlsanity.com/paper/2310.16014/) (2023)
- [Watch, Try, Learn: Meta-Learning from Demonstrations and Reward](https://mlsanity.com/paper/1906.03352/) (2019)
- [JueWu-MC: Playing Minecraft with Sample-efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2112.04907/) (2021)
- [Second Thoughts are Best: Learning to Re-Align With Human Values from Text Edits](https://mlsanity.com/paper/2301.00355/) (2023)
- [Autoregressive Action Sequence Learning for Robotic Manipulation](https://mlsanity.com/paper/2410.03132/) (2024)
- [Seeing is not Believing: Robust Reinforcement Learning against Spurious Correlation](https://mlsanity.com/paper/2307.07907/) (2023)
- [Optimas: Optimizing Compound AI Systems with Globally Aligned Local Rewards](https://mlsanity.com/paper/2507.03041/) (2025)
- [Continuous Control with Action Quantization from Demonstrations](https://mlsanity.com/paper/2110.10149/) (2021)
- [PRISE: LLM-Style Sequence Compression for Learning Temporal Action Abstractions in Control](https://mlsanity.com/paper/2402.10450/) (2024)
- [Adversarial Option-Aware Hierarchical Imitation Learning](https://mlsanity.com/paper/2106.05530/) (2021)
- [Policy Optimization with Linear Temporal Logic Constraints](https://mlsanity.com/paper/2206.09546/) (2022)
- [Imitation Learning with Concurrent Actions in 3D Games](https://mlsanity.com/paper/1803.05402/) (2018)
- [Computational Benefits of Intermediate Rewards for Goal-Reaching Policy Learning](https://mlsanity.com/paper/2107.03961/) (2021)
- [Option-Aware Adversarial Inverse Reinforcement Learning for Robotic Control](https://mlsanity.com/paper/2210.01969/) (2022)
- [Model-based Trajectory Stitching for Improved Offline Reinforcement Learning](https://mlsanity.com/paper/2211.11603/) (2022)
- [Hierarchical Imitation Learning with Vector Quantized Models](https://mlsanity.com/paper/2301.12962/) (2023)
- [Think Small, Act Big: Primitive Prompt Learning for Lifelong Robot Manipulation](https://mlsanity.com/paper/2504.00420/) (2025)
- [Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Tasks](https://mlsanity.com/paper/2107.05825/) (2021)
- [Conditional Imitation Learning for Multi-Agent Games](https://mlsanity.com/paper/2201.01448/) (2022)
- [A Framework for Learning to Request Rich and Contextually Useful Information from Humans](https://mlsanity.com/paper/2110.08258/) (2021)

## Abstract (arXiv)

We study how to effectively leverage expert feedback to learn sequential decision-making policies. We focus on problems with sparse rewards and long time horizons, which typically pose significant challenges in reinforcement learning. We propose an algorithmic framework, called hierarchical guidance, that leverages the hierarchical structure of the underlying problem to integrate different modes of expert interaction. Our framework can incorporate different combinations of imitation learning (IL) and reinforcement learning (RL) at different levels, leading to dramatic reductions in both expert effort and cost of exploration. Using long-horizon benchmarks, including Montezuma's Revenge, we demonstrate that our approach can learn significantly faster than hierarchical RL, and be significantly more label-efficient than standard IL. We also theoretically analyze labeling cost for certain instantiations of our framework.
