# LCR-Net++: Multi-person 2D and 3D Pose Detection in Natural Images

arXiv: https://arxiv.org/abs/1803.00455 · HTML: https://mlsanity.com/paper/1803.00455/

## Key facts

- Cited by 88 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 1 Mar 2018.

## Built on by (most cited first, 30 of 88)

- [Stop Regressing: Training Value Functions via Classification for Scalable Deep RL](https://mlsanity.com/paper/2403.03950/) (2024)
- [Human Pose Regression with Residual Log-likelihood Estimation](https://mlsanity.com/paper/2107.11291/) (2021)
- [Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation](https://mlsanity.com/paper/2106.05969/) (2021)
- [PoseGPT: Quantization-based 3D Human Motion Generation and Forecasting](https://mlsanity.com/paper/2210.10542/) (2022)
- [Multi-Person Extreme Motion Prediction](https://mlsanity.com/paper/2105.08825/) (2021)
- [Neural Monocular 3D Human Motion Capture with Physical Awareness](https://mlsanity.com/paper/2105.01057/) (2021)
- [DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Cameras](https://mlsanity.com/paper/2105.00261/) (2021)
- [Recent Advances in Monocular 2D and 3D Human Pose Estimation: A Deep Learning Perspective](https://mlsanity.com/paper/2104.11536/) (2021)
- [Reconstructing 3D Human Pose by Watching Humans in the Mirror](https://mlsanity.com/paper/2104.00340/) (2021)
- [Body Meshes as Points](https://mlsanity.com/paper/2105.02467/) (2021)
- [VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Living](https://mlsanity.com/paper/2105.08141/) (2021)
- [UNIK: A Unified Framework for Real-world Skeleton-based Action Recognition](https://mlsanity.com/paper/2107.08580/) (2021)
- [Learning an Augmented RGB Representation with Cross-Modal Knowledge Distillation for Action Detection](https://mlsanity.com/paper/2108.03619/) (2021)
- [Gravity-Aware Monocular 3D Human-Object Reconstruction](https://mlsanity.com/paper/2108.08844/) (2021)
- [DG-STGCN: Dynamic Spatial-Temporal Modeling for Skeleton-based Action Recognition](https://mlsanity.com/paper/2210.05895/) (2022)
- [HSCNet++: Hierarchical Scene Coordinate Classification and Regression for Visual Localization with Transformer](https://mlsanity.com/paper/2305.03595/) (2023)
- [Artificial Intelligence for the Metaverse: A Survey](https://mlsanity.com/paper/2202.10336/) (2022)
- [Uncertainty-Aware Adaptation for Self-Supervised 3D Human Pose Estimation](https://mlsanity.com/paper/2203.15293/) (2022)
- [Shape-aware Multi-Person Pose Estimation from Multi-View Images](https://mlsanity.com/paper/2110.02330/) (2021)
- [DECA: Deep viewpoint-Equivariant human pose estimation using Capsule Autoencoders](https://mlsanity.com/paper/2108.08557/) (2021)
- [H3WB: Human3.6M 3D WholeBody Dataset and Benchmark](https://mlsanity.com/paper/2211.15692/) (2022)
- [Weakly Supervised 3D Multi-person Pose Estimation for Large-scale Scenes based on Monocular Camera and Single LiDAR](https://mlsanity.com/paper/2211.16951/) (2022)
- [PandaNet : Anchor-Based Single-Shot Multi-Person 3D Pose Estimation](https://mlsanity.com/paper/2101.02471/) (2021)
- [ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting](https://mlsanity.com/paper/2209.00065/) (2022)
- [Hulk: A Universal Knowledge Translator for Human-Centric Tasks](https://mlsanity.com/paper/2312.01697/) (2023)
- [Vision-Based Human Pose Estimation via Deep Learning: A Survey](https://mlsanity.com/paper/2308.13872/) (2023)
- [Scene-Aware 3D Multi-Human Motion Capture from a Single Camera](https://mlsanity.com/paper/2301.05175/) (2023)
- [Just Add π! Pose Induced Video Transformers for Understanding Activities of Daily Living](https://mlsanity.com/paper/2311.18840/) (2023)
- [Reconstructing Groups of People with Hypergraph Relational Reasoning](https://mlsanity.com/paper/2308.15844/) (2023)
- [Latent Discriminant deterministic Uncertainty](https://mlsanity.com/paper/2207.10130/) (2022)

## Abstract (arXiv)

We propose an end-to-end architecture for joint 2D and 3D human pose estimation in natural images. Key to our approach is the generation and scoring of a number of pose proposals per image, which allows us to predict 2D and 3D poses of multiple people simultaneously. Hence, our approach does not require an approximate localization of the humans for initialization. Our Localization-Classification-Regression architecture, named LCR-Net, contains 3 main components: 1) the pose proposal generator that suggests candidate poses at different locations in the image; 2) a classifier that scores the different pose proposals; and 3) a regressor that refines pose proposals both in 2D and 3D. All three stages share the convolutional feature layers and are trained jointly. The final pose estimation is obtained by integrating over neighboring pose hypotheses, which is shown to improve over a standard non maximum suppression algorithm. Our method recovers full-body 2D and 3D poses, hallucinating plausible body parts when the persons are partially occluded or truncated by the image boundary. Our approach significantly outperforms the state of the art in 3D pose estimation on Human3.6M, a controlled environment. Moreover, it shows promising results on real images for both single and multi-person subsets of the MPII 2D pose benchmark and demonstrates satisfying 3D pose results even for multi-person images.
