# General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms

arXiv: https://arxiv.org/abs/1802.10363 · HTML: https://mlsanity.com/paper/1802.10363/

## Key facts

- Cited by 45 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 28 Feb 2018.

## Built on by (most cited first, 30 of 45)

- [Evolving Curricula with Regret-Based Environment Design](https://mlsanity.com/paper/2203.01302/) (2022)
- [A Survey of Zero-shot Generalisation in Deep Reinforcement Learning](https://mlsanity.com/paper/2111.09794/) (2021)
- [MiniHack the Planet: A Sandbox for Open-Ended Reinforcement Learning Research](https://mlsanity.com/paper/2109.13202/) (2021)
- [lmgame-Bench: How Good are LLMs at Playing Games?](https://mlsanity.com/paper/2505.15146/) (2025)
- [Learning Controllable Content Generators](https://mlsanity.com/paper/2105.02993/) (2021)
- [Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study](https://mlsanity.com/paper/2106.15877/) (2021)
- [Game Generation via Large Language Models](https://mlsanity.com/paper/2404.08706/) (2024)
- [Graphs Meet AI Agents: Taxonomy, Progress, and Future Opportunities](https://mlsanity.com/paper/2506.18019/) (2025)
- [Assessing Adaptive World Models in Machines with Novel Games](https://mlsanity.com/paper/2507.12821/) (2025)
- [Games for Artificial Intelligence Research: A Review and Perspectives](https://mlsanity.com/paper/2304.13269/) (2023)
- [AI Gamestore: Scalable, Open-Ended Evaluation of Machine General Intelligence with Human Games](https://mlsanity.com/paper/2602.17594/) (2026)
- [WebGameBench: Requirement-to-Application Evaluation for Coding Agents via Browser-Native Games](https://mlsanity.com/paper/2605.17637/) (2026)
- [Discovering User-Interpretable Capabilities of Black-Box Planning Agents](https://mlsanity.com/paper/2107.13668/) (2021)
- [Mutation Models: Learning to Generate Levels by Imitating Evolution](https://mlsanity.com/paper/2206.05497/) (2022)
- [GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games](https://mlsanity.com/paper/2508.08501/) (2025)
- [Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning](https://mlsanity.com/paper/2105.14780/) (2021)
- [RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games](https://mlsanity.com/paper/2307.01676/) (2023)
- [Generating Diverse and Competitive Play-Styles for Strategy Games](https://mlsanity.com/paper/2104.08641/) (2021)
- [Transfer Dynamics in Emergent Evolutionary Curricula](https://mlsanity.com/paper/2203.10941/) (2022)
- [DanZero+: Dominating the GuanDan Game through Reinforcement Learning](https://mlsanity.com/paper/2312.02561/) (2023)
- [The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games](https://mlsanity.com/paper/2503.21474/) (2025)
- [DanZero: Mastering GuanDan Game with Reinforcement Learning](https://mlsanity.com/paper/2210.17087/) (2022)
- [LatticeWorld: A Multimodal Large Language Model-Empowered Framework for Interactive Complex World Generation](https://mlsanity.com/paper/2509.05263/) (2025)
- [GriddlyJS: A Web IDE for Reinforcement Learning](https://mlsanity.com/paper/2207.06105/) (2022)
- [PuzzleJAX: A Benchmark for Reasoning and Learning](https://mlsanity.com/paper/2508.16821/) (2025)
- [Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games](https://mlsanity.com/paper/2105.10211/) (2021)
- [Adversarial Random Forest Classifier for Automated Game Design](https://mlsanity.com/paper/2107.12501/) (2021)
- [The Ludii Game Description Language is Universal](https://mlsanity.com/paper/2205.00451/) (2022)
- [AI for Games in the Foundation Model Era](https://mlsanity.com/paper/2609.16679/) (2026)
- [Playtesting: What is Beyond Personas](https://mlsanity.com/paper/2107.11965/) (2021)

## Abstract (arXiv)

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the purpose of providing researchers a common open-source and easy to use platform for testing their AI methods with potentially infinity of games created using Video Game Description Language (VGDL). The framework has been expanded into several tracks during the last few years to meet the demand of different research directions. The agents are required either to play multiple unknown games with or without access to game simulations, or to design new game levels or rules. This survey paper presents the VGDL, the GVGAI framework, existing tracks, and reviews the wide use of GVGAI framework in research, education and competitions five years after its birth. A future plan of framework improvements is also described.
