# Surface Edge Explorer (SEE): Planning Next Best Views Directly from 3D Observations

arXiv: https://arxiv.org/abs/1802.08617 · HTML: https://mlsanity.com/paper/1802.08617/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 Feb 2018.

## Built on by (most cited first, 5 of 5)

- [Auto3R: Automated 3D Reconstruction and Scanning via Data-driven Uncertainty Quantification](https://mlsanity.com/paper/2512.04528/) (2025)
- [Robot Active Neural Sensing and Planning in Unknown Cluttered Environments](https://mlsanity.com/paper/2208.11079/) (2022)
- [GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstruction](https://mlsanity.com/paper/2607.29037/) (2026)
- [Boundary Exploration of Next Best View Policy in 3D Robotic Scanning](https://mlsanity.com/paper/2412.10444/) (2024)
- [Scene-SAM3D: Multi-View Scene Asset Generation Without Fine-Tuning](https://mlsanity.com/paper/2607.16805/) (2026)

## Abstract (arXiv)

Surveying 3D scenes is a common task in robotics. Systems can do so autonomously by iteratively obtaining measurements. This process of planning observations to improve the model of a scene is called Next Best View (NBV) planning. NBV planning approaches often use either volumetric (e.g., voxel grids) or surface (e.g., triangulated meshes) representations. Volumetric approaches generalise well between scenes as they do not depend on surface geometry but do not scale to high-resolution models of large scenes. Surface representations can obtain high-resolution models at any scale but often require tuning of unintuitive parameters or multiple survey stages. This paper presents a scene-model-free NBV planning approach with a density representation. The Surface Edge Explorer (SEE) uses the density of current measurements to detect and explore observed surface boundaries. This approach is shown experimentally to provide better surface coverage in lower computation time than the evaluated state-of-the-art volumetric approaches while moving equivalent distances.
