# Efficient Model-Based Deep Reinforcement Learning with Variational State Tabulation

arXiv: https://arxiv.org/abs/1802.04325 · HTML: https://mlsanity.com/paper/1802.04325/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Feb 2018.

## Built on by (most cited first, 20 of 20)

- [Towards Robust Bisimulation Metric Learning](https://mlsanity.com/paper/2110.14096/) (2021)
- [Learning Markov State Abstractions for Deep Reinforcement Learning](https://mlsanity.com/paper/2106.04379/) (2021)
- [Proper Value Equivalence](https://mlsanity.com/paper/2106.10316/) (2021)
- [Value Function Spaces: Skill-Centric State Abstractions for Long-Horizon Reasoning](https://mlsanity.com/paper/2111.03189/) (2021)
- [DeepAveragers: Offline Reinforcement Learning by Solving Derived Non-Parametric MDPs](https://mlsanity.com/paper/2010.08891/) (2020)
- [Hierarchies of Planning and Reinforcement Learning for Robot Navigation](https://mlsanity.com/paper/2109.11178/) (2021)
- [LECO: Learnable Episodic Count for Task-Specific Intrinsic Reward](https://mlsanity.com/paper/2210.05409/) (2022)
- [Distillation of RL Policies with Formal Guarantees via Variational Abstraction of Markov Decision Processes (Technical Report)](https://mlsanity.com/paper/2112.09655/) (2021)
- [Efficient Multi-agent Reinforcement Learning by Planning](https://mlsanity.com/paper/2405.11778/) (2024)
- [What model does MuZero learn?](https://mlsanity.com/paper/2306.00840/) (2023)
- [Factored World Models for Zero-Shot Generalization in Robotic Manipulation](https://mlsanity.com/paper/2202.05333/) (2022)
- [Learning to Play Atari in a World of Tokens](https://mlsanity.com/paper/2406.01361/) (2024)
- [Predictive World Models from Real-World Partial Observations](https://mlsanity.com/paper/2301.04783/) (2023)
- [MABL: Bi-Level Latent-Variable World Model for Sample-Efficient Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2304.06011/) (2023)
- [Hierarchical Representation Learning for Markov Decision Processes](https://mlsanity.com/paper/2106.01655/) (2021)
- [Visual processing in context of reinforcement learning](https://mlsanity.com/paper/2208.12525/) (2022)
- [PRISM: Probabilistic Real-Time Inference in Spatial World Models](https://mlsanity.com/paper/2212.02988/) (2022)
- [Wasserstein Auto-encoded MDPs: Formal Verification of Efficiently Distilled RL Policies with Many-sided Guarantees](https://mlsanity.com/paper/2303.12558/) (2023)
- [A Comparative Study of OpenMP Scheduling Algorithm Selection Strategies](https://mlsanity.com/paper/2507.20312/) (2025)
- [Spectral Prioritized Sweeping in Nonstationary Reinforcement Learning](https://mlsanity.com/paper/2609.06186/) (2026)

## Abstract (arXiv)

Modern reinforcement learning algorithms reach super-human performance on many board and video games, but they are sample inefficient, i.e. they typically require significantly more playing experience than humans to reach an equal performance level. To improve sample efficiency, an agent may build a model of the environment and use planning methods to update its policy. In this article we introduce Variational State Tabulation (VaST), which maps an environment with a high-dimensional state space (e.g. the space of visual inputs) to an abstract tabular model. Prioritized sweeping with small backups, a highly efficient planning method, can then be used to update state-action values. We show how VaST can rapidly learn to maximize reward in tasks like 3D navigation and efficiently adapt to sudden changes in rewards or transition probabilities.
