# Let's be Honest: An Optimal No-Regret Framework for Zero-Sum Games

arXiv: https://arxiv.org/abs/1802.04221 · HTML: https://mlsanity.com/paper/1802.04221/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Feb 2018.

## Built on by (most cited first, 11 of 11)

- [Nash Learning from Human Feedback](https://mlsanity.com/paper/2312.00886/) (2023)
- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization](https://mlsanity.com/paper/2105.15186/) (2021)
- [Adaptive Learning in Continuous Games: Optimal Regret Bounds and Convergence to Nash Equilibrium](https://mlsanity.com/paper/2104.12761/) (2021)
- [Near-Optimal No-Regret Learning Dynamics for General Convex Games](https://mlsanity.com/paper/2206.08742/) (2022)
- [No-Regret Learning in Games with Noisy Feedback: Faster Rates and Adaptivity via Learning Rate Separation](https://mlsanity.com/paper/2206.06015/) (2022)
- [Doubly Optimal No-Regret Learning in Monotone Games](https://mlsanity.com/paper/2301.13120/) (2023)
- [Optimal last-iterate convergence in matrix games with bandit feedback using the log-barrier](https://mlsanity.com/paper/2604.15242/) (2026)
- [The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback](https://mlsanity.com/paper/2604.16087/) (2026)
- [Corrupted Learning Dynamics in Games](https://mlsanity.com/paper/2412.07120/) (2024)
- [Configurable Mirror Descent: Towards a Unification of Decision Making](https://mlsanity.com/paper/2405.11746/) (2024)

## Abstract (arXiv)

We revisit the problem of solving two-player zero-sum games in the decentralized setting. We propose a simple algorithmic framework that simultaneously achieves the best rates for honest regret as well as adversarial regret, and in addition resolves the open problem of removing the logarithmic terms in convergence to the value of the game. We achieve this goal in three steps. First, we provide a novel analysis of the optimistic mirror descent (OMD), showing that it can be modified to guarantee fast convergence for both honest regret and value of the game, when the players are playing collaboratively. Second, we propose a new algorithm, dubbed as robust optimistic mirror descent (ROMD), which attains optimal adversarial regret without knowing the time horizon beforehand. Finally, we propose a simple signaling scheme, which enables us to bridge OMD and ROMD to achieve the best of both worlds. Numerical examples are presented to support our theoretical claims and show that our non-adaptive ROMD algorithm can be competitive to OMD with adaptive step-size selection.
