# Efficient Bias-Span-Constrained Exploration-Exploitation in Reinforcement Learning

arXiv: https://arxiv.org/abs/1802.04020 · HTML: https://mlsanity.com/paper/1802.04020/

## Key facts

- Cited by 66 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 12 Feb 2018.

## Built on by (most cited first, 30 of 66)

- [Understanding Domain Randomization for Sim-to-real Transfer](https://mlsanity.com/paper/2110.03239/) (2021)
- [A Survey of Exploration Methods in Reinforcement Learning](https://mlsanity.com/paper/2109.00157/) (2021)
- [Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexity](https://mlsanity.com/paper/2210.09579/) (2022)
- [Tactical Optimism and Pessimism for Deep Reinforcement Learning](https://mlsanity.com/paper/2102.03765/) (2021)
- [Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses](https://mlsanity.com/paper/2107.08346/) (2021)
- [UCB Momentum Q-learning: Correcting the bias without forgetting](https://mlsanity.com/paper/2103.01312/) (2021)
- [Settling the Sample Complexity of Online Reinforcement Learning](https://mlsanity.com/paper/2307.13586/) (2023)
- [Stochastic Shortest Path: Minimax, Parameter-Free and Towards Horizon-Free Regret](https://mlsanity.com/paper/2104.11186/) (2021)
- [Towards Tight Bounds on the Sample Complexity of Average-reward MDPs](https://mlsanity.com/paper/2106.07046/) (2021)
- [Minimax Regret for Stochastic Shortest Path](https://mlsanity.com/paper/2103.13056/) (2021)
- [Learning Infinite-Horizon Average-Reward Markov Decision Processes with Constraints](https://mlsanity.com/paper/2202.00150/) (2022)
- [Sharper Model-free Reinforcement Learning for Average-reward Markov Decision Processes](https://mlsanity.com/paper/2306.16394/) (2023)
- [Regret Analysis of Policy Gradient Algorithm for Infinite Horizon Average Reward Markov Decision Processes](https://mlsanity.com/paper/2309.01922/) (2023)
- [From Dirichlet to Rubin: Optimistic Exploration in RL without Bonuses](https://mlsanity.com/paper/2205.07704/) (2022)
- [Seizing Serendipity: Exploiting the Value of Past Success in Off-Policy Actor-Critic](https://mlsanity.com/paper/2306.02865/) (2023)
- [A Study of Global and Episodic Bonuses for Exploration in Contextual MDPs](https://mlsanity.com/paper/2306.03236/) (2023)
- [Concave Utility Reinforcement Learning with Zero-Constraint Violations](https://mlsanity.com/paper/2109.05439/) (2021)
- [Sharp Variance-Dependent Bounds in Reinforcement Learning: Best of Both Worlds in Stochastic and Deterministic Environments](https://mlsanity.com/paper/2301.13446/) (2023)
- [Nearly Minimax Optimal Regret for Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation](https://mlsanity.com/paper/2102.07301/) (2021)
- [Improved Regret Bound and Experience Replay in Regularized Policy Iteration](https://mlsanity.com/paper/2102.12611/) (2021)
- [Online Learning for Unknown Partially Observable MDPs](https://mlsanity.com/paper/2102.12661/) (2021)
- [Improved Regret for Efficient Online Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/2301.13087/) (2023)
- [Span-Based Optimal Sample Complexity for Weakly Communicating and General Average Reward MDPs](https://mlsanity.com/paper/2403.11477/) (2024)
- [Online Learning for Stochastic Shortest Path Model via Posterior Sampling](https://mlsanity.com/paper/2106.05335/) (2021)
- [Dealing with unbounded gradients in stochastic saddle-point optimization](https://mlsanity.com/paper/2402.13903/) (2024)
- [Achieving Tractable Minimax Optimal Regret in Average Reward MDPs](https://mlsanity.com/paper/2406.01234/) (2024)
- [Finding good policies in average-reward Markov Decision Processes without prior knowledge](https://mlsanity.com/paper/2405.17108/) (2024)
- [Optimistic Posterior Sampling for Reinforcement Learning with Few Samples and Tight Guarantees](https://mlsanity.com/paper/2209.14414/) (2022)
- [On learning Whittle index policy for restless bandits with scalable regret](https://mlsanity.com/paper/2202.03463/) (2022)
- [Optimistic Q-learning for average reward and episodic reinforcement learning](https://mlsanity.com/paper/2407.13743/) (2024)

## Abstract (arXiv)

We introduce SCAL, an algorithm designed to perform efficient exploration-exploitation in any unknown weakly-communicating Markov decision process (MDP) for which an upper bound c on the span of the optimal bias function is known. For an MDP with S states, A actions and Gamma ≤ S possible next states, we prove a regret bound of widetildeO(c√Gamma SAT), which significantly improves over existing algorithms (e.g., UCRL and PSRL), whose regret scales linearly with the MDP diameter D. In fact, the optimal bias span is finite and often much smaller than D (e.g., D=∞ in non-communicating MDPs). A similar result was originally derived by Bartlett and Tewari (2009) for REGAL.C, for which no tractable algorithm is available. In this paper, we relax the optimization problem at the core of REGAL.C, we carefully analyze its properties, and we provide the first computationally efficient algorithm to solve it. Finally, we report numerical simulations supporting our theoretical findings and showing how SCAL significantly outperforms UCRL in MDPs with large diameter and small span.
