# Sample Efficient Deep Reinforcement Learning for Dialogue Systems with Large Action Spaces

arXiv: https://arxiv.org/abs/1802.03753 · HTML: https://mlsanity.com/paper/1802.03753/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 11 Feb 2018.

## Built on by (most cited first, 15 of 15)

- [A Survey on Recent Advances and Challenges in Reinforcement Learning Methods for Task-Oriented Dialogue Policy Learning](https://mlsanity.com/paper/2202.13675/) (2022)
- [Fantastic Rewards and How to Tame Them: A Case Study on Reward Learning for Task-oriented Dialogue Systems](https://mlsanity.com/paper/2302.10342/) (2023)
- [A Survey on Deep Reinforcement Learning for Audio-Based Applications](https://mlsanity.com/paper/2101.00240/) (2021)
- [Report from the NSF Future Directions Workshop on Automatic Evaluation of Dialog: Research Directions and Challenges](https://mlsanity.com/paper/2203.10012/) (2022)
- [Dynamic Dialogue Policy for Continual Reinforcement Learning](https://mlsanity.com/paper/2204.05928/) (2022)
- [Uncertainty Measures in Neural Belief Tracking and the Effects on Dialogue Policy Performance](https://mlsanity.com/paper/2109.04349/) (2021)
- [Enhancing End-to-End Multi-Task Dialogue Systems: A Study on Intrinsic Motivation Reinforcement Learning Algorithms for Improved Training and Adaptability](https://mlsanity.com/paper/2401.18040/) (2024)
- [How Are Learned Perception-Based Controllers Impacted by the Limits of Robust Control?](https://mlsanity.com/paper/2104.00827/) (2021)
- [OPAL: Ontology-Aware Pretrained Language Model for End-to-End Task-Oriented Dialogue](https://mlsanity.com/paper/2209.04595/) (2022)
- [What Does The User Want? Information Gain for Hierarchical Dialogue Policy Optimisation](https://mlsanity.com/paper/2109.07129/) (2021)
- [Exploring ReAct Prompting for Task-Oriented Dialogue: Insights and Shortcomings](https://mlsanity.com/paper/2412.01262/) (2024)
- [Training Robots to Evaluate Robots: Example-Based Interactive Reward Functions for Policy Learning](https://mlsanity.com/paper/2212.08961/) (2022)
- [STLight: a Fully Convolutional Approach for Efficient Predictive Learning by Spatio-Temporal joint Processing](https://mlsanity.com/paper/2411.10198/) (2024)
- [Reinforcement Explanation Learning](https://mlsanity.com/paper/2111.13406/) (2021)
- [Revisiting Overestimation Bias Problem of Q-learning: Settling Large Discrete Action Space via Action Intersection](https://mlsanity.com/paper/2608.12912/) (2026)

## Abstract (arXiv)

In spoken dialogue systems, we aim to deploy artificial intelligence to build automated dialogue agents that can converse with humans. A part of this effort is the policy optimisation task, which attempts to find a policy describing how to respond to humans, in the form of a function taking the current state of the dialogue and returning the response of the system. In this paper, we investigate deep reinforcement learning approaches to solve this problem. Particular attention is given to actor-critic methods, off-policy reinforcement learning with experience replay, and various methods aimed at reducing the bias and variance of estimators. When combined, these methods result in the previously proposed ACER algorithm that gave competitive results in gaming environments. These environments however are fully observable and have a relatively small action set so in this paper we examine the application of ACER to dialogue policy optimisation. We show that this method beats the current state-of-the-art in deep learning approaches for spoken dialogue systems. This not only leads to a more sample efficient algorithm that can train faster, but also allows us to apply the algorithm in more difficult environments than before. We thus experiment with learning in a very large action space, which has two orders of magnitude more actions than previously considered. We find that ACER trains significantly faster than the current state-of-the-art.
