# Zero-Resource Neural Machine Translation with Multi-Agent Communication Game

arXiv: https://arxiv.org/abs/1802.03116 · HTML: https://mlsanity.com/paper/1802.03116/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Feb 2018.

## Built on by (most cited first, 8 of 8)

- [Contrastive Learning for Many-to-many Multilingual Neural Machine Translation](https://mlsanity.com/paper/2105.09501/) (2021)
- [Scene Graph as Pivoting: Inference-time Image-free Unsupervised Multimodal Machine Translation with Visual Scene Hallucination](https://mlsanity.com/paper/2305.12256/) (2023)
- [Zero-shot Cross-lingual Transfer of Neural Machine Translation with Multilingual Pretrained Encoders](https://mlsanity.com/paper/2104.08757/) (2021)
- [A Survey on Low-Resource Neural Machine Translation](https://mlsanity.com/paper/2107.04239/) (2021)
- [AnyTrans: Translate AnyText in the Image with Large Scale Models](https://mlsanity.com/paper/2406.11432/) (2024)
- [A Survey on Multi-modal Machine Translation: Tasks, Methods and Challenges](https://mlsanity.com/paper/2405.12669/) (2024)
- [Improving Zero-shot Multilingual Neural Machine Translation for Low-Resource Languages](https://mlsanity.com/paper/2110.00712/) (2021)
- [Direct Neural Machine Translation with Task-level Mixture of Experts models](https://mlsanity.com/paper/2310.12236/) (2023)

## Abstract (arXiv)

While end-to-end neural machine translation (NMT) has achieved notable success in the past years in translating a handful of resource-rich language pairs, it still suffers from the data scarcity problem for low-resource language pairs and domains. To tackle this problem, we propose an interactive multimodal framework for zero-resource neural machine translation. Instead of being passively exposed to large amounts of parallel corpora, our learners (implemented as encoder-decoder architecture) engage in cooperative image description games, and thus develop their own image captioning or neural machine translation model from the need to communicate in order to succeed at the game. Experimental results on the IAPR-TC12 and Multi30K datasets show that the proposed learning mechanism significantly improves over the state-of-the-art methods.
