# Learning and Querying Fast Generative Models for Reinforcement Learning

arXiv: https://arxiv.org/abs/1802.03006 · HTML: https://mlsanity.com/paper/1802.03006/

## Key facts

- Cited by 48 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Feb 2018.

## Built on by (most cited first, 30 of 48)

- [Driving into the Future: Multiview Visual Forecasting and Planning with World Model for Autonomous Driving](https://mlsanity.com/paper/2311.17918/) (2023)
- [Discovering and Achieving Goals via World Models](https://mlsanity.com/paper/2110.09514/) (2021)
- [Vector Quantized Models for Planning](https://mlsanity.com/paper/2106.04615/) (2021)
- [Clockwork Variational Autoencoders](https://mlsanity.com/paper/2102.09532/) (2021)
- [Model-Based Reinforcement Learning via Latent-Space Collocation](https://mlsanity.com/paper/2106.13229/) (2021)
- [Simplifying Model-based RL: Learning Representations, Latent-space Models, and Policies with One Objective](https://mlsanity.com/paper/2209.08466/) (2022)
- [Learning Belief Representations for Imitation Learning in POMDPs](https://mlsanity.com/paper/1906.09510/) (2019)
- [The Free Energy Principle for Perception and Action: A Deep Learning Perspective](https://mlsanity.com/paper/2207.06415/) (2022)
- [Curiosity-Driven Exploration via Latent Bayesian Surprise](https://mlsanity.com/paper/2104.07495/) (2021)
- [Contrastive Active Inference](https://mlsanity.com/paper/2110.10083/) (2021)
- [Neural Recursive Belief States in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2102.02274/) (2021)
- [Unsupervised Representation Learning in Deep Reinforcement Learning: A Review](https://mlsanity.com/paper/2208.14226/) (2022)
- [Flow-based Recurrent Belief State Learning for POMDPs](https://mlsanity.com/paper/2205.11051/) (2022)
- [Variational Causal Dynamics: Discovering Modular World Models from Interventions](https://mlsanity.com/paper/2206.11131/) (2022)
- [An Adaptive Deep RL Method for Non-Stationary Environments with Piecewise Stable Context](https://mlsanity.com/paper/2212.12735/) (2022)
- [Towards Target-Driven Visual Navigation in Indoor Scenes via Generative Imitation Learning](https://mlsanity.com/paper/2009.14509/) (2020)
- [Mind the Gap when Conditioning Amortised Inference in Sequential Latent-Variable Models](https://mlsanity.com/paper/2101.07046/) (2021)
- [High-Accuracy Model-Based Reinforcement Learning, a Survey](https://mlsanity.com/paper/2107.08241/) (2021)
- [Latent State Marginalization as a Low-cost Approach for Improving Exploration](https://mlsanity.com/paper/2210.00999/) (2022)
- [On Uncertainty in Deep State Space Models for Model-Based Reinforcement Learning](https://mlsanity.com/paper/2210.09256/) (2022)
- [Revisiting Structured Variational Autoencoders](https://mlsanity.com/paper/2305.16543/) (2023)
- [Informed POMDP: Leveraging Additional Information in Model-Based RL](https://mlsanity.com/paper/2306.11488/) (2023)
- [R-AIF: Solving Sparse-Reward Robotic Tasks from Pixels with Active Inference and World Models](https://mlsanity.com/paper/2409.14216/) (2024)
- [Variational Predictive Routing with Nested Subjective Timescales](https://mlsanity.com/paper/2110.11236/) (2021)
- [On the Importance of Feature Decorrelation for Unsupervised Representation Learning in Reinforcement Learning](https://mlsanity.com/paper/2306.05637/) (2023)
- [Visual Perspective Taking for Opponent Behavior Modeling](https://mlsanity.com/paper/2105.05145/) (2021)
- [Mingling Foresight with Imagination: Model-Based Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2204.09418/) (2022)
- [Deep Kernel Learning of Dynamical Models from High-Dimensional Noisy Data](https://mlsanity.com/paper/2208.12975/) (2022)
- [A Theoretical Justification for Asymmetric Actor-Critic Algorithms](https://mlsanity.com/paper/2501.19116/) (2025)
- [Learning State Representations via Retracing in Reinforcement Learning](https://mlsanity.com/paper/2111.12600/) (2021)

## Abstract (arXiv)

A key challenge in model-based reinforcement learning (RL) is to synthesize computationally efficient and accurate environment models. We show that carefully designed generative models that learn and operate on compact state representations, so-called state-space models, substantially reduce the computational costs for predicting outcomes of sequences of actions. Extensive experiments establish that state-space models accurately capture the dynamics of Atari games from the Arcade Learning Environment from raw pixels. The computational speed-up of state-space models while maintaining high accuracy makes their application in RL feasible: We demonstrate that agents which query these models for decision making outperform strong model-free baselines on the game MSPACMAN, demonstrating the potential of using learned environment models for planning.
