# A Critical Investigation of Deep Reinforcement Learning for Navigation

arXiv: https://arxiv.org/abs/1802.02274 · HTML: https://mlsanity.com/paper/1802.02274/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 7 Feb 2018.

## Built on by (most cited first, 6 of 6)

- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [Option Discovery Using LLM-guided Semantic Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2503.19007/) (2025)
- [MLNav: Learning to Safely Navigate on Martian Terrains](https://mlsanity.com/paper/2203.04563/) (2022)
- [Review of Metrics to Measure the Stability, Robustness and Resilience of Reinforcement Learning](https://mlsanity.com/paper/2203.12048/) (2022)
- [CLAMGen: Closed-Loop Arm Motion Generation via Multi-view Vision-Based RL](https://mlsanity.com/paper/2103.13267/) (2021)
- [Interacting safely with cyclists using Hamilton-Jacobi reachability and reinforcement learning](https://mlsanity.com/paper/2602.18097/) (2026)

## Abstract (arXiv)

The navigation problem is classically approached in two steps: an exploration step, where map-information about the environment is gathered; and an exploitation step, where this information is used to navigate efficiently. Deep reinforcement learning (DRL) algorithms, alternatively, approach the problem of navigation in an end-to-end fashion. Inspired by the classical approach, we ask whether DRL algorithms are able to inherently explore, gather and exploit map-information over the course of navigation. We build upon Mirowski et al. [2017] work and introduce a systematic suite of experiments that vary three parameters: the agent's starting location, the agent's target location, and the maze structure. We choose evaluation metrics that explicitly measure the algorithm's ability to gather and exploit map-information. Our experiments show that when trained and tested on the same maps, the algorithm successfully gathers and exploits map-information. However, when trained and tested on different sets of maps, the algorithm fails to transfer the ability to gather and exploit map-information to unseen maps. Furthermore, we find that when the goal location is randomized and the map is kept static, the algorithm is able to gather and exploit map-information but the exploitation is far from optimal. We open-source our experimental suite in the hopes that it serves as a framework for the comparison of future algorithms and leads to the discovery of robust alternatives to classical navigation methods.
