# Interactive Grounded Language Acquisition and Generalization in a 2D World

arXiv: https://arxiv.org/abs/1802.01433 · HTML: https://mlsanity.com/paper/1802.01433/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 31 Jan 2018.

## Built on by (most cited first, 21 of 21)

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- [Explainable Semantic Space by Grounding Language to Vision with Cross-Modal Contrastive Learning](https://mlsanity.com/paper/2111.07180/) (2021)
- [Communicative Learning with Natural Gestures for Embodied Navigation Agents with Human-in-the-Scene](https://mlsanity.com/paper/2108.02846/) (2021)
- [Language in a (Search) Box: Grounding Language Learning in Real-World Human-Machine Interaction](https://mlsanity.com/paper/2104.08874/) (2021)
- [Learning Visual-Audio Representations for Voice-Controlled Robots](https://mlsanity.com/paper/2109.02823/) (2021)
- [Evolving Decomposed Plasticity Rules for Information-Bottlenecked Meta-Learning](https://mlsanity.com/paper/2109.03554/) (2021)
- [Reinforcement Learning of Implicit and Explicit Control Flow in Instructions](https://mlsanity.com/paper/2102.13195/) (2021)
- [Improve the efficiency of deep reinforcement learning through semantic exploration guided by natural language](https://mlsanity.com/paper/2309.11753/) (2023)
- [A Short Survey of Systematic Generalization](https://mlsanity.com/paper/2211.11956/) (2022)

## Abstract (arXiv)

We build a virtual agent for learning language in a 2D maze-like world. The agent sees images of the surrounding environment, listens to a virtual teacher, and takes actions to receive rewards. It interactively learns the teacher's language from scratch based on two language use cases: sentence-directed navigation and question answering. It learns simultaneously the visual representations of the world, the language, and the action control. By disentangling language grounding from other computational routines and sharing a concept detection function between language grounding and prediction, the agent reliably interpolates and extrapolates to interpret sentences that contain new word combinations or new words missing from training sentences. The new words are transferred from the answers of language prediction. Such a language ability is trained and evaluated on a population of over 1.6 million distinct sentences consisting of 119 object words, 8 color words, 9 spatial-relation words, and 50 grammatical words. The proposed model significantly outperforms five comparison methods for interpreting zero-shot sentences. In addition, we demonstrate human-interpretable intermediate outputs of the model in the appendix.
