# Learning the Reward Function for a Misspecified Model

arXiv: https://arxiv.org/abs/1801.09624 · HTML: https://mlsanity.com/paper/1801.09624/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 9 of its 36 references that are in the map.
- First posted on arXiv 29 Jan 2018.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 9 of 9)

- [Scheduled Sampling for Sequence Prediction with Recurrent Neural Networks](https://mlsanity.com/paper/1506.03099/) (2015)
- [Action-Conditional Video Prediction using Deep Networks in Atari Games](https://mlsanity.com/paper/1507.08750/) (2015)
- [Value Iteration Networks](https://mlsanity.com/paper/1602.02867/) (2016)
- [Self-Supervised Visual Planning with Temporal Skip Connections](https://mlsanity.com/paper/1710.05268/) (2017)
- [Value Prediction Network](https://mlsanity.com/paper/1707.03497/) (2017)
- [The Predictron: End-To-End Learning and Planning](https://mlsanity.com/paper/1612.08810/) (2016)
- [Recurrent Environment Simulators](https://mlsanity.com/paper/1704.02254/) (2017)
- [Self-Correcting Models for Model-Based Reinforcement Learning](https://mlsanity.com/paper/1612.06018/) (2016)
- [Deep Learning for Reward Design to Improve Monte Carlo Tree Search in ATARI Games](https://mlsanity.com/paper/1604.07095/) (2016)

## Built on by (most cited first, 4 of 4)

- [Mastering the Unsupervised Reinforcement Learning Benchmark from Pixels](https://mlsanity.com/paper/2209.12016/) (2022)
- [Distributional Reward Estimation for Effective Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/2210.07636/) (2022)
- [Reward-Predictive Clustering](https://mlsanity.com/paper/2211.03281/) (2022)
- [On Training in Imagination](https://mlsanity.com/paper/2605.06732/) (2026)

## Abstract (arXiv)

In model-based reinforcement learning it is typical to decouple the problems of learning the dynamics model and learning the reward function. However, when the dynamics model is flawed, it may generate erroneous states that would never occur in the true environment. It is not clear a priori what value the reward function should assign to such states. This paper presents a novel error bound that accounts for the reward model's behavior in states sampled from the model. This bound is used to extend the existing Hallucinated DAgger-MC algorithm, which offers theoretical performance guarantees in deterministic MDPs that do not assume a perfect model can be learned. Empirically, this approach to reward learning can yield dramatic improvements in control performance when the dynamics model is flawed.
