# Efficient Hierarchical Graph-Based Segmentation of RGBD Videos

arXiv: https://arxiv.org/abs/1801.08981 · HTML: https://mlsanity.com/paper/1801.08981/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 26 Jan 2018.

## Built on by (most cited first, 3 of 3)

- [4D Panoptic Scene Graph Generation](https://mlsanity.com/paper/2405.10305/) (2024)
- [Centimeter-Wave Free-Space Time-of-Flight Imaging](https://mlsanity.com/paper/2105.11606/) (2021)
- [Learning a Fast 3D Spectral Approach to Object Segmentation and Tracking over Space and Time](https://mlsanity.com/paper/2212.08058/) (2022)

## Abstract (arXiv)

We present an efficient and scalable algorithm for segmenting 3D RGBD point clouds by combining depth, color, and temporal information using a multistage, hierarchical graph-based approach. Our algorithm processes a moving window over several point clouds to group similar regions over a graph, resulting in an initial over-segmentation. These regions are then merged to yield a dendrogram using agglomerative clustering via a minimum spanning tree algorithm. Bipartite graph matching at a given level of the hierarchical tree yields the final segmentation of the point clouds by maintaining region identities over arbitrarily long periods of time. We show that a multistage segmentation with depth then color yields better results than a linear combination of depth and color. Due to its incremental processing, our algorithm can process videos of any length and in a streaming pipeline. The algorithm's ability to produce robust, efficient segmentation is demonstrated with numerous experimental results on challenging sequences from our own as well as public RGBD data sets.
