# More Adaptive Algorithms for Adversarial Bandits

arXiv: https://arxiv.org/abs/1801.03265 · HTML: https://mlsanity.com/paper/1801.03265/

## Key facts

- Cited by 114 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 Jan 2018.

## Built on by (most cited first, 30 of 114)

- [Near-Optimal No-Regret Learning in General Games](https://mlsanity.com/paper/2108.06924/) (2021)
- [Adaptivity and Non-stationarity: Problem-dependent Dynamic Regret for Online Convex Optimization](https://mlsanity.com/paper/2112.14368/) (2021)
- [Impossible Tuning Made Possible: A New Expert Algorithm and Its Applications](https://mlsanity.com/paper/2102.01046/) (2021)
- [Achieving Near Instance-Optimality and Minimax-Optimality in Stochastic and Adversarial Linear Bandits Simultaneously](https://mlsanity.com/paper/2102.05858/) (2021)
- [A Model Selection Approach for Corruption Robust Reinforcement Learning](https://mlsanity.com/paper/2110.03580/) (2021)
- [The best of both worlds: stochastic and adversarial episodic MDPs with unknown transition](https://mlsanity.com/paper/2106.04117/) (2021)
- [First-Order Regret in Reinforcement Learning with Linear Function Approximation: A Robust Estimation Approach](https://mlsanity.com/paper/2112.03432/) (2021)
- [Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Games](https://mlsanity.com/paper/2204.11417/) (2022)
- [A Blackbox Approach to Best of Both Worlds in Bandits and Beyond](https://mlsanity.com/paper/2302.09739/) (2023)
- [Nearly Optimal Best-of-Both-Worlds Algorithms for Online Learning with Feedback Graphs](https://mlsanity.com/paper/2206.00873/) (2022)
- [Near-Optimal No-Regret Learning Dynamics for General Convex Games](https://mlsanity.com/paper/2206.08742/) (2022)
- [Regret Minimization and Convergence to Equilibria in General-sum Markov Games](https://mlsanity.com/paper/2207.14211/) (2022)
- [A Best-of-Both-Worlds Algorithm for Bandits with Delayed Feedback](https://mlsanity.com/paper/2206.14906/) (2022)
- [On Optimal Robustness to Adversarial Corruption in Online Decision Problems](https://mlsanity.com/paper/2109.10963/) (2021)
- [Beyond Time-Average Convergence: Near-Optimal Uncoupled Online Learning via Clairvoyant Multiplicative Weights Update](https://mlsanity.com/paper/2111.14737/) (2021)
- [An Algorithm for Stochastic and Adversarial Bandits with Switching Costs](https://mlsanity.com/paper/2102.09864/) (2021)
- [Best-of-Both-Worlds Algorithms for Partial Monitoring](https://mlsanity.com/paper/2207.14550/) (2022)
- [Refined Regret for Adversarial MDPs with Linear Function Approximation](https://mlsanity.com/paper/2301.12942/) (2023)
- [Bypassing the Simulator: Near-Optimal Adversarial Linear Contextual Bandits](https://mlsanity.com/paper/2309.00814/) (2023)
- [Nonstochastic Bandits and Experts with Arm-Dependent Delays](https://mlsanity.com/paper/2111.01589/) (2021)
- [Adaptive Best-of-Both-Worlds Algorithm for Heavy-Tailed Multi-Armed Bandits](https://mlsanity.com/paper/2201.11921/) (2022)
- [Bayesian Design Principles for Frequentist Sequential Learning](https://mlsanity.com/paper/2310.00806/) (2023)
- [A Near-Optimal Best-of-Both-Worlds Algorithm for Online Learning with Feedback Graphs](https://mlsanity.com/paper/2206.00557/) (2022)
- [Best of Both Worlds Policy Optimization](https://mlsanity.com/paper/2302.09408/) (2023)
- [Fast Rates for Nonparametric Online Learning: From Realizability to Learning in Games](https://mlsanity.com/paper/2111.08911/) (2021)
- [Improved Analysis of the Tsallis-INF Algorithm in Stochastically Constrained Adversarial Bandits and Stochastic Bandits with Adversarial Corruptions](https://mlsanity.com/paper/2103.12487/) (2021)
- [Near Optimal Memory-Regret Tradeoff for Online Learning](https://mlsanity.com/paper/2303.01673/) (2023)
- [Stability-penalty-adaptive follow-the-regularized-leader: Sparsity, game-dependency, and best-of-both-worlds](https://mlsanity.com/paper/2305.17301/) (2023)
- [Best-of-Three-Worlds Linear Bandit Algorithm with Variance-Adaptive Regret Bounds](https://mlsanity.com/paper/2302.12370/) (2023)
- [Achieving the Pareto Frontier of Regret Minimization and Best Arm Identification in Multi-Armed Bandits](https://mlsanity.com/paper/2110.08627/) (2021)

## Abstract (arXiv)

We develop a novel and generic algorithm for the adversarial multi-armed bandit problem (or more generally the combinatorial semi-bandit problem). When instantiated differently, our algorithm achieves various new data-dependent regret bounds improving previous work. Examples include: 1) a regret bound depending on the variance of only the best arm; 2) a regret bound depending on the first-order path-length of only the best arm; 3) a regret bound depending on the sum of first-order path-lengths of all arms as well as an important negative term, which together lead to faster convergence rates for some normal form games with partial feedback; 4) a regret bound that simultaneously implies small regret when the best arm has small loss and logarithmic regret when there exists an arm whose expected loss is always smaller than those of others by a fixed gap (e.g. the classic i.i.d. setting). In some cases, such as the last two results, our algorithm is completely parameter-free. The main idea of our algorithm is to apply the optimism and adaptivity techniques to the well-known Online Mirror Descent framework with a special log-barrier regularizer. The challenges are to come up with appropriate optimistic predictions and correction terms in this framework. Some of our results also crucially rely on using a sophisticated increasing learning rate schedule.
