# Distributed Deep Reinforcement Learning: Learn how to play Atari games in 21 minutes

arXiv: https://arxiv.org/abs/1801.02852 · HTML: https://mlsanity.com/paper/1801.02852/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 9 Jan 2018.

## Built on by (most cited first, 6 of 6)

- [XLand-MiniGrid: Scalable Meta-Reinforcement Learning Environments in JAX](https://mlsanity.com/paper/2312.12044/) (2023)
- [Memory-based Deep Reinforcement Learning for POMDPs](https://mlsanity.com/paper/2102.12344/) (2021)
- [Q-Ensemble for Offline RL: Don't Scale the Ensemble, Scale the Batch Size](https://mlsanity.com/paper/2211.11092/) (2022)
- [Acceleration for Deep Reinforcement Learning using Parallel and Distributed Computing: A Survey](https://mlsanity.com/paper/2411.05614/) (2024)
- [Evaluating the progress of Deep Reinforcement Learning in the real world: aligning domain-agnostic and domain-specific research](https://mlsanity.com/paper/2107.03015/) (2021)
- [Scaling up Stochastic Gradient Descent for Non-convex Optimisation](https://mlsanity.com/paper/2210.02882/) (2022)

## Abstract (arXiv)

We present a study in Distributed Deep Reinforcement Learning (DDRL) focused on scalability of a state-of-the-art Deep Reinforcement Learning algorithm known as Batch Asynchronous Advantage ActorCritic (BA3C). We show that using the Adam optimization algorithm with a batch size of up to 2048 is a viable choice for carrying out large scale machine learning computations. This, combined with careful reexamination of the optimizer's hyperparameters, using synchronous training on the node level (while keeping the local, single node part of the algorithm asynchronous) and minimizing the memory footprint of the model, allowed us to achieve linear scaling for up to 64 CPU nodes. This corresponds to a training time of 21 minutes on 768 CPU cores, as opposed to 10 hours when using a single node with 24 cores achieved by a baseline single-node implementation.
