# Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies

arXiv: https://arxiv.org/abs/1801.01615 · HTML: https://mlsanity.com/paper/1801.01615/

## Key facts

- Cited by 239 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 Jan 2018.

## Built on by (most cited first, 30 of 239)

- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [ICON: Implicit Clothed humans Obtained from Normals](https://mlsanity.com/paper/2112.09127/) (2021)
- [BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://mlsanity.com/paper/2204.06950/) (2022)
- [ECON: Explicit Clothed humans Optimized via Normal integration](https://mlsanity.com/paper/2212.07422/) (2022)
- [Capturing and Inferring Dense Full-Body Human-Scene Contact](https://mlsanity.com/paper/2206.09553/) (2022)
- [Generating Holistic 3D Human Motion from Speech](https://mlsanity.com/paper/2212.04420/) (2022)
- [FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration](https://mlsanity.com/paper/2108.06428/) (2021)
- [Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time](https://mlsanity.com/paper/2202.08614/) (2022)
- [SMPLicit: Topology-aware Generative Model for Clothed People](https://mlsanity.com/paper/2103.06871/) (2021)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Editable Free-viewpoint Video Using a Layered Neural Representation](https://mlsanity.com/paper/2104.14786/) (2021)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [ARAH: Animatable Volume Rendering of Articulated Human SDFs](https://mlsanity.com/paper/2210.10036/) (2022)
- [Collaborative Regression of Expressive Bodies using Moderation](https://mlsanity.com/paper/2105.05301/) (2021)
- [SPEC: Seeing People in the Wild with an Estimated Camera](https://mlsanity.com/paper/2110.00620/) (2021)
- [Structured Local Radiance Fields for Human Avatar Modeling](https://mlsanity.com/paper/2203.14478/) (2022)
- [MagicPony: Learning Articulated 3D Animals in the Wild](https://mlsanity.com/paper/2211.12497/) (2022)
- [TeCH: Text-guided Reconstruction of Lifelike Clothed Humans](https://mlsanity.com/paper/2308.08545/) (2023)
- [ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering](https://mlsanity.com/paper/2312.05941/) (2023)
- [imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose](https://mlsanity.com/paper/2108.10842/) (2021)
- [Recovering 3D Human Mesh from Monocular Images: A Survey](https://mlsanity.com/paper/2203.01923/) (2022)
- [3D Human Pose Estimation via Intuitive Physics](https://mlsanity.com/paper/2303.18246/) (2023)
- [Learning Motion Priors for 4D Human Body Capture in 3D Scenes](https://mlsanity.com/paper/2108.10399/) (2021)
- [InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interaction](https://mlsanity.com/paper/2209.12354/) (2022)
- [NPMs: Neural Parametric Models for 3D Deformable Shapes](https://mlsanity.com/paper/2104.00702/) (2021)
- [On Self-Contact and Human Pose](https://mlsanity.com/paper/2104.03176/) (2021)
- [Expressive Whole-Body 3D Gaussian Avatar](https://mlsanity.com/paper/2407.21686/) (2024)
- [SHERF: Generalizable Human NeRF from a Single Image](https://mlsanity.com/paper/2303.12791/) (2023)
- [Interacting Attention Graph for Single Image Two-Hand Reconstruction](https://mlsanity.com/paper/2203.09364/) (2022)

## Abstract (arXiv)

We present a unified deformation model for the markerless capture of multiple scales of human movement, including facial expressions, body motion, and hand gestures. An initial model is generated by locally stitching together models of the individual parts of the human body, which we refer to as the "Frankenstein" model. This model enables the full expression of part movements, including face and hands by a single seamless model. Using a large-scale capture of people wearing everyday clothes, we optimize the Frankenstein model to create "Adam". Adam is a calibrated model that shares the same skeleton hierarchy as the initial model but can express hair and clothing geometry, making it directly usable for fitting people as they normally appear in everyday life. Finally, we demonstrate the use of these models for total motion tracking, simultaneously capturing the large-scale body movements and the subtle face and hand motion of a social group of people.
