# Deformable GANs for Pose-based Human Image Generation

arXiv: https://arxiv.org/abs/1801.00055 · HTML: https://mlsanity.com/paper/1801.00055/

## Key facts

- Cited by 166 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 29 Dec 2017.

## Built on by (most cited first, 30 of 166)

- [Motion Representations for Articulated Animation](https://mlsanity.com/paper/2104.11280/) (2021)
- [Thin-Plate Spline Motion Model for Image Animation](https://mlsanity.com/paper/2203.14367/) (2022)
- [Neural Articulated Radiance Field](https://mlsanity.com/paper/2104.03110/) (2021)
- [StyleGAN-Human: A Data-Centric Odyssey of Human Generation](https://mlsanity.com/paper/2204.11823/) (2022)
- [Real-time Deep Dynamic Characters](https://mlsanity.com/paper/2105.01794/) (2021)
- [MagicPose: Realistic Human Poses and Facial Expressions Retargeting with Identity-aware Diffusion](https://mlsanity.com/paper/2311.12052/) (2023)
- [Image-to-Image Translation: Methods and Applications](https://mlsanity.com/paper/2101.08629/) (2021)
- [Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control](https://mlsanity.com/paper/2106.02019/) (2021)
- [Person Image Synthesis via Denoising Diffusion Model](https://mlsanity.com/paper/2211.12500/) (2022)
- [Advancing Pose-Guided Image Synthesis with Progressive Conditional Diffusion Models](https://mlsanity.com/paper/2310.06313/) (2023)
- [Exploring Dual-task Correlation for Pose Guided Person Image Generation](https://mlsanity.com/paper/2203.02910/) (2022)
- [Disentangled Cycle Consistency for Highly-realistic Virtual Try-On](https://mlsanity.com/paper/2103.09479/) (2021)
- [StylePeople: A Generative Model of Fullbody Human Avatars](https://mlsanity.com/paper/2104.08363/) (2021)
- [Signing at Scale: Learning to Co-Articulate Signs for Large-Scale Photo-Realistic Sign Language Production](https://mlsanity.com/paper/2203.15354/) (2022)
- [Human4DiT: 360-degree Human Video Generation with 4D Diffusion Transformer](https://mlsanity.com/paper/2405.17405/) (2024)
- [Neural Re-Rendering of Humans from a Single Image](https://mlsanity.com/paper/2101.04104/) (2021)
- [Neural Texture Extraction and Distribution for Controllable Person Image Synthesis](https://mlsanity.com/paper/2204.06160/) (2022)
- [Dressing in Order: Recurrent Person Image Generation for Pose Transfer, Virtual Try-on and Outfit Editing](https://mlsanity.com/paper/2104.07021/) (2021)
- [Style and Pose Control for Image Synthesis of Humans from a Single Monocular View](https://mlsanity.com/paper/2102.11263/) (2021)
- [Putting People in Their Place: Affordance-Aware Human Insertion into Scenes](https://mlsanity.com/paper/2304.14406/) (2023)
- [Coarse-to-Fine Latent Diffusion for Pose-Guided Person Image Synthesis](https://mlsanity.com/paper/2402.18078/) (2024)
- [HumanGAN: A Generative Model of Humans Images](https://mlsanity.com/paper/2103.06902/) (2021)
- [Pose with Style: Detail-Preserving Pose-Guided Image Synthesis with Conditional StyleGAN](https://mlsanity.com/paper/2109.06166/) (2021)
- [Cross Attention Based Style Distribution for Controllable Person Image Synthesis](https://mlsanity.com/paper/2208.00712/) (2022)
- [Learning Semantic Person Image Generation by Region-Adaptive Normalization](https://mlsanity.com/paper/2104.06650/) (2021)
- [Single-Image 3D Human Digitization with Shape-Guided Diffusion](https://mlsanity.com/paper/2311.09221/) (2023)
- [IMAGGarment: Fine-Grained Garment Generation for Controllable Fashion Design](https://mlsanity.com/paper/2504.13176/) (2025)
- [ZFlow: Gated Appearance Flow-based Virtual Try-on with 3D Priors](https://mlsanity.com/paper/2109.07001/) (2021)
- [Structure-Aware Motion Transfer with Deformable Anchor Model](https://mlsanity.com/paper/2204.05018/) (2022)
- [HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars](https://mlsanity.com/paper/2112.10203/) (2021)

## Abstract (arXiv)

In this paper we address the problem of generating person images conditioned on a given pose. Specifically, given an image of a person and a target pose, we synthesize a new image of that person in the novel pose. In order to deal with pixel-to-pixel misalignments caused by the pose differences, we introduce deformable skip connections in the generator of our Generative Adversarial Network. Moreover, a nearest-neighbour loss is proposed instead of the common L1 and L2 losses in order to match the details of the generated image with the target image. We test our approach using photos of persons in different poses and we compare our method with previous work in this area showing state-of-the-art results in two benchmarks. Our method can be applied to the wider field of deformable object generation, provided that the pose of the articulated object can be extracted using a keypoint detector.
