# Hierarchical and Interpretable Skill Acquisition in Multi-task Reinforcement Learning

arXiv: https://arxiv.org/abs/1712.07294 · HTML: https://mlsanity.com/paper/1712.07294/

## Key facts

- Cited by 77 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 20 Dec 2017.

## Built on by (most cited first, 30 of 77)

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- [The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors](https://mlsanity.com/paper/2101.11071/) (2021)
- [MCU: An Evaluation Framework for Open-Ended Game Agents](https://mlsanity.com/paper/2310.08367/) (2023)
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- [Thought Cloning: Learning to Think while Acting by Imitating Human Thinking](https://mlsanity.com/paper/2306.00323/) (2023)
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- [Inherently Explainable Reinforcement Learning in Natural Language](https://mlsanity.com/paper/2112.08907/) (2021)
- [Structure in Deep Reinforcement Learning: A Survey and Open Problems](https://mlsanity.com/paper/2306.16021/) (2023)
- [NeurIPS 2021 Competition IGLU: Interactive Grounded Language Understanding in a Collaborative Environment](https://mlsanity.com/paper/2110.06536/) (2021)
- [Survey on Fair Reinforcement Learning: Theory and Practice](https://mlsanity.com/paper/2205.10032/) (2022)
- [IGLU 2022: Interactive Grounded Language Understanding in a Collaborative Environment at NeurIPS 2022](https://mlsanity.com/paper/2205.13771/) (2022)
- [Reinforcement Learning Friendly Vision-Language Model for Minecraft](https://mlsanity.com/paper/2303.10571/) (2023)
- [Scaling Imitation Learning in Minecraft](https://mlsanity.com/paper/2007.02701/) (2020)
- [Generalization in Text-based Games via Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2109.09968/) (2021)
- [Explainability in reinforcement learning: perspective and position](https://mlsanity.com/paper/2203.11547/) (2022)
- [SPRING: Studying the Paper and Reasoning to Play Games](https://mlsanity.com/paper/2305.15486/) (2023)
- [Bayesian Uncertainty for Gradient Aggregation in Multi-Task Learning](https://mlsanity.com/paper/2402.04005/) (2024)
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## Abstract (arXiv)

Learning policies for complex tasks that require multiple different skills is a major challenge in reinforcement learning (RL). It is also a requirement for its deployment in real-world scenarios. This paper proposes a novel framework for efficient multi-task reinforcement learning. Our framework trains agents to employ hierarchical policies that decide when to use a previously learned policy and when to learn a new skill. This enables agents to continually acquire new skills during different stages of training. Each learned task corresponds to a human language description. Because agents can only access previously learned skills through these descriptions, the agent can always provide a human-interpretable description of its choices. In order to help the agent learn the complex temporal dependencies necessary for the hierarchical policy, we provide it with a stochastic temporal grammar that modulates when to rely on previously learned skills and when to execute new skills. We validate our approach on Minecraft games designed to explicitly test the ability to reuse previously learned skills while simultaneously learning new skills.
