# MovieGraphs: Towards Understanding Human-Centric Situations from Videos

arXiv: https://arxiv.org/abs/1712.06761 · HTML: https://mlsanity.com/paper/1712.06761/

## Key facts

- Cited by 67 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 19 Dec 2017.

## Built on by (most cited first, 30 of 67)

- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [MovieChat: From Dense Token to Sparse Memory for Long Video Understanding](https://mlsanity.com/paper/2307.16449/) (2023)
- [Towards Long-Form Video Understanding](https://mlsanity.com/paper/2106.11310/) (2021)
- [Long Movie Clip Classification with State-Space Video Models](https://mlsanity.com/paper/2204.01692/) (2022)
- [Visual Semantic Role Labeling for Video Understanding](https://mlsanity.com/paper/2104.00990/) (2021)
- [NormBank: A Knowledge Bank of Situational Social Norms](https://mlsanity.com/paper/2305.17008/) (2023)
- [Learning Emotion Representations from Verbal and Nonverbal Communication](https://mlsanity.com/paper/2305.13500/) (2023)
- [Doubly Right Object Recognition: A Why Prompt for Visual Rationales](https://mlsanity.com/paper/2212.06202/) (2022)
- [SMILE: Multimodal Dataset for Understanding Laughter in Video with Language Models](https://mlsanity.com/paper/2312.09818/) (2023)
- [MovieCuts: A New Dataset and Benchmark for Cut Type Recognition](https://mlsanity.com/paper/2109.05569/) (2021)
- [LvBench: A Benchmark for Long-form Video Understanding with Versatile Multi-modal Question Answering](https://mlsanity.com/paper/2312.04817/) (2023)
- [Face, Body, Voice: Video Person-Clustering with Multiple Modalities](https://mlsanity.com/paper/2105.09939/) (2021)
- [CineTechBench: A Benchmark for Cinematographic Technique Understanding and Generation](https://mlsanity.com/paper/2505.15145/) (2025)
- [GSRFormer: Grounded Situation Recognition Transformer with Alternate Semantic Attention Refinement](https://mlsanity.com/paper/2208.08965/) (2022)
- [SPOT! Revisiting Video-Language Models for Event Understanding](https://mlsanity.com/paper/2311.12919/) (2023)
- [Hierarchical Self-supervised Representation Learning for Movie Understanding](https://mlsanity.com/paper/2204.03101/) (2022)
- [Affect2MM: Affective Analysis of Multimedia Content Using Emotion Causality](https://mlsanity.com/paper/2103.06541/) (2021)
- [MovieCLIP: Visual Scene Recognition in Movies](https://mlsanity.com/paper/2210.11065/) (2022)
- [Learning Video Context as Interleaved Multimodal Sequences](https://mlsanity.com/paper/2407.21757/) (2024)
- [OSCAR-Net: Object-centric Scene Graph Attention for Image Attribution](https://mlsanity.com/paper/2108.03541/) (2021)
- [Multimodal Subtask Graph Generation from Instructional Videos](https://mlsanity.com/paper/2302.08672/) (2023)
- [JRDB-Social: A Multifaceted Robotic Dataset for Understanding of Context and Dynamics of Human Interactions Within Social Groups](https://mlsanity.com/paper/2404.04458/) (2024)
- [Match Cutting: Finding Cuts with Smooth Visual Transitions](https://mlsanity.com/paper/2210.05766/) (2022)
- [Long Story Short: Story-level Video Understanding from 20K Short Films](https://mlsanity.com/paper/2406.10221/) (2024)
- [Towards Online Multi-Modal Social Interaction Understanding](https://mlsanity.com/paper/2503.19851/) (2025)
- [Dilated Context Integrated Network with Cross-Modal Consensus for Temporal Emotion Localization in Videos](https://mlsanity.com/paper/2208.01954/) (2022)
- [SocAoG: Incremental Graph Parsing for Social Relation Inference in Dialogues](https://mlsanity.com/paper/2106.01006/) (2021)
- [Feature Generation for Long-tail Classification](https://mlsanity.com/paper/2111.05956/) (2021)
- [A Survey of Video Datasets for Grounded Event Understanding](https://mlsanity.com/paper/2406.09646/) (2024)
- [DenseGAP: Graph-Structured Dense Correspondence Learning with Anchor Points](https://mlsanity.com/paper/2112.06910/) (2021)

## Abstract (arXiv)

There is growing interest in artificial intelligence to build socially intelligent robots. This requires machines to have the ability to "read" people's emotions, motivations, and other factors that affect behavior. Towards this goal, we introduce a novel dataset called MovieGraphs which provides detailed, graph-based annotations of social situations depicted in movie clips. Each graph consists of several types of nodes, to capture who is present in the clip, their emotional and physical attributes, their relationships (i.e., parent/child), and the interactions between them. Most interactions are associated with topics that provide additional details, and reasons that give motivations for actions. In addition, most interactions and many attributes are grounded in the video with time stamps. We provide a thorough analysis of our dataset, showing interesting common-sense correlations between different social aspects of scenes, as well as across scenes over time. We propose a method for querying videos and text with graphs, and show that: 1) our graphs contain rich and sufficient information to summarize and localize each scene; and 2) subgraphs allow us to describe situations at an abstract level and retrieve multiple semantically relevant situations. We also propose methods for interaction understanding via ordering, and reason understanding. MovieGraphs is the first benchmark to focus on inferred properties of human-centric situations, and opens up an exciting avenue towards socially-intelligent AI agents.
