# ES Is More Than Just a Traditional Finite-Difference Approximator

arXiv: https://arxiv.org/abs/1712.06568 · HTML: https://mlsanity.com/paper/1712.06568/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Dec 2017.

## Built on by (most cited first, 24 of 24)

- [Automated Reinforcement Learning (AutoRL): A Survey and Open Problems](https://mlsanity.com/paper/2201.03916/) (2022)
- [Deep Multiagent Reinforcement Learning: Challenges and Directions](https://mlsanity.com/paper/2106.15691/) (2021)
- [Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning](https://mlsanity.com/paper/2202.03666/) (2022)
- [Evolution Strategies at Scale: LLM Fine-Tuning Beyond Reinforcement Learning](https://mlsanity.com/paper/2509.24372/) (2025)
- [Evolutionary Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.04150/) (2023)
- [Questioning Representational Optimism in Deep Learning: The Fractured Entangled Representation Hypothesis](https://mlsanity.com/paper/2505.11581/) (2025)
- [Derivative-Free Reinforcement Learning: A Review](https://mlsanity.com/paper/2102.05710/) (2021)
- [TTOpt: A Maximum Volume Quantized Tensor Train-based Optimization and its Application to Reinforcement Learning](https://mlsanity.com/paper/2205.00293/) (2022)
- [Training Diverse High-Dimensional Controllers by Scaling Covariance Matrix Adaptation MAP-Annealing](https://mlsanity.com/paper/2210.02622/) (2022)
- [EvoTorch: Scalable Evolutionary Computation in Python](https://mlsanity.com/paper/2302.12600/) (2023)
- [Matching Accuracy, Different Geometry: Evolution Strategies vs GRPO in LLM Post-Training](https://mlsanity.com/paper/2604.01499/) (2026)
- [Beyond Expected Return: Accounting for Policy Reproducibility when Evaluating Reinforcement Learning Algorithms](https://mlsanity.com/paper/2312.07178/) (2023)
- [Learning Discrete Structured Variational Auto-Encoder using Natural Evolution Strategies](https://mlsanity.com/paper/2205.01324/) (2022)
- [Evolutionary Strategy Guided Reinforcement Learning via MultiBuffer Communication](https://mlsanity.com/paper/2306.11535/) (2023)
- [ETGL-DDPG: A Deep Deterministic Policy Gradient Algorithm for Sparse Reward Continuous Control](https://mlsanity.com/paper/2410.05225/) (2024)
- [Utilizing Evolution Strategies to Train Transformers in Reinforcement Learning](https://mlsanity.com/paper/2501.13883/) (2025)
- [Beyond the Best Guess: Improving LLM Solution Coverage with Evolution Strategies](https://mlsanity.com/paper/2608.12679/) (2026)
- [Quality Evolvability ES: Evolving Individuals With a Distribution of Well Performing and Diverse Offspring](https://mlsanity.com/paper/2103.10790/) (2021)
- [Zeroth-Order Actor-Critic: An Evolutionary Framework for Sequential Decision Problems](https://mlsanity.com/paper/2201.12518/) (2022)
- [Evolutionary Reinforcement Learning via Cooperative Coevolution](https://mlsanity.com/paper/2404.14763/) (2024)
- [Decomposing Evolutionary Mixture-of-LoRA Architectures: The Routing Lever, the Lifecycle Penalty, and a Substrate-Conditional Boundary](https://mlsanity.com/paper/2605.11153/) (2026)
- [A Unified Perspective on Optimization in Machine Learning and Neuroscience: From Gradient Descent to Neural Adaptation](https://mlsanity.com/paper/2510.18812/) (2025)
- [Accelerating Evolutionary Strategy via Rao-Blackwellizing Realization of Uncertain Input](https://mlsanity.com/paper/2608.02073/) (2026)
- [Continual Reinforcement Learning with Neuroevolution](https://mlsanity.com/paper/2610.01583/) (2026)

## Abstract (arXiv)

An evolution strategy (ES) variant based on a simplification of a natural evolution strategy recently attracted attention because it performs surprisingly well in challenging deep reinforcement learning domains. It searches for neural network parameters by generating perturbations to the current set of parameters, checking their performance, and moving in the aggregate direction of higher reward. Because it resembles a traditional finite-difference approximation of the reward gradient, it can naturally be confused with one. However, this ES optimizes for a different gradient than just reward: It optimizes for the average reward of the entire population, thereby seeking parameters that are robust to perturbation. This difference can channel ES into distinct areas of the search space relative to gradient descent, and also consequently to networks with distinct properties. This unique robustness-seeking property, and its consequences for optimization, are demonstrated in several domains. They include humanoid locomotion, where networks from policy gradient-based reinforcement learning are significantly less robust to parameter perturbation than ES-based policies solving the same task. While the implications of such robustness and robustness-seeking remain open to further study, this work's main contribution is to highlight such differences and their potential importance.
