# Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents

arXiv: https://arxiv.org/abs/1712.06560 · HTML: https://mlsanity.com/paper/1712.06560/

## Key facts

- Cited by 107 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Dec 2017.

## Built on by (most cited first, 30 of 107)

- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Exploration in Deep Reinforcement Learning: A Survey](https://mlsanity.com/paper/2205.00824/) (2022)
- [Foundational Models Defining a New Era in Vision: A Survey and Outlook](https://mlsanity.com/paper/2307.13721/) (2023)
- [A Survey of Exploration Methods in Reinforcement Learning](https://mlsanity.com/paper/2109.00157/) (2021)
- [Differentiable Quality Diversity](https://mlsanity.com/paper/2106.03894/) (2021)
- [Plan Better Amid Conservatism: Offline Multi-Agent Reinforcement Learning with Actor Rectification](https://mlsanity.com/paper/2111.11188/) (2021)
- [Diversify and Disambiguate: Learning From Underspecified Data](https://mlsanity.com/paper/2202.03418/) (2022)
- [Variational Quantum Reinforcement Learning via Evolutionary Optimization](https://mlsanity.com/paper/2109.00540/) (2021)
- [Reinforced Genetic Algorithm for Structure-based Drug Design](https://mlsanity.com/paper/2211.16508/) (2022)
- [Diversity-Aware Policy Optimization for Large Language Model Reasoning](https://mlsanity.com/paper/2505.23433/) (2025)
- [Deep Surrogate Assisted Generation of Environments](https://mlsanity.com/paper/2206.04199/) (2022)
- [Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning](https://mlsanity.com/paper/2202.03666/) (2022)
- [Illuminating Diverse Neural Cellular Automata for Level Generation](https://mlsanity.com/paper/2109.05489/) (2021)
- [Evolution Strategies at Scale: LLM Fine-Tuning Beyond Reinforcement Learning](https://mlsanity.com/paper/2509.24372/) (2025)
- [pyribs: A Bare-Bones Python Library for Quality Diversity Optimization](https://mlsanity.com/paper/2303.00191/) (2023)
- [Evolutionary Reinforcement Learning: A Survey](https://mlsanity.com/paper/2303.04150/) (2023)
- [Deep Reinforcement Learning Versus Evolution Strategies: A Comparative Survey](https://mlsanity.com/paper/2110.01411/) (2021)
- [An information-theoretic perspective on intrinsic motivation in reinforcement learning: a survey](https://mlsanity.com/paper/2209.08890/) (2022)
- [Covariance Matrix Adaptation MAP-Annealing](https://mlsanity.com/paper/2205.10752/) (2022)
- [Combining Evolution and Deep Reinforcement Learning for Policy Search: a Survey](https://mlsanity.com/paper/2203.14009/) (2022)
- [Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery](https://mlsanity.com/paper/2210.03516/) (2022)
- [A Single Goal is All You Need: Skills and Exploration Emerge from Contrastive RL without Rewards, Demonstrations, or Subgoals](https://mlsanity.com/paper/2408.05804/) (2024)
- [HeurAgenix: Leveraging LLMs for Solving Complex Combinatorial Optimization Challenges](https://mlsanity.com/paper/2506.15196/) (2025)
- [Discovering Diverse Nearly Optimal Policies with Successor Features](https://mlsanity.com/paper/2106.00669/) (2021)
- [Reinforcement Learning for Branch-and-Bound Optimisation using Retrospective Trajectories](https://mlsanity.com/paper/2205.14345/) (2022)
- [Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning](https://mlsanity.com/paper/2305.13795/) (2023)
- [Pareto Set Learning for Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2501.06773/) (2025)
- [Discovering Diverse Athletic Jumping Strategies](https://mlsanity.com/paper/2105.00371/) (2021)
- [Derivative-Free Reinforcement Learning: A Review](https://mlsanity.com/paper/2102.05710/) (2021)
- [MAGMA: An Optimization Framework for Mapping Multiple DNNs on Multiple Accelerator Cores](https://mlsanity.com/paper/2104.13997/) (2021)

## Abstract (arXiv)

Evolution strategies (ES) are a family of black-box optimization algorithms able to train deep neural networks roughly as well as Q-learning and policy gradient methods on challenging deep reinforcement learning (RL) problems, but are much faster (e.g. hours vs. days) because they parallelize better. However, many RL problems require directed exploration because they have reward functions that are sparse or deceptive (i.e. contain local optima), and it is unknown how to encourage such exploration with ES. Here we show that algorithms that have been invented to promote directed exploration in small-scale evolved neural networks via populations of exploring agents, specifically novelty search (NS) and quality diversity (QD) algorithms, can be hybridized with ES to improve its performance on sparse or deceptive deep RL tasks, while retaining scalability. Our experiments confirm that the resultant new algorithms, NS-ES and two QD algorithms, NSR-ES and NSRA-ES, avoid local optima encountered by ES to achieve higher performance on Atari and simulated robots learning to walk around a deceptive trap. This paper thus introduces a family of fast, scalable algorithms for reinforcement learning that are capable of directed exploration. It also adds this new family of exploration algorithms to the RL toolbox and raises the interesting possibility that analogous algorithms with multiple simultaneous paths of exploration might also combine well with existing RL algorithms outside ES.
