# From Lifestyle Vlogs to Everyday Interactions

arXiv: https://arxiv.org/abs/1712.02310 · HTML: https://mlsanity.com/paper/1712.02310/

## Key facts

- Cited by 42 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 6 Dec 2017.

## Built on by (most cited first, 30 of 42)

- [Emergent Correspondence from Image Diffusion](https://mlsanity.com/paper/2306.03881/) (2023)
- [MERLOT: Multimodal Neural Script Knowledge Models](https://mlsanity.com/paper/2106.02636/) (2021)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [MERLOT Reserve: Neural Script Knowledge through Vision and Language and Sound](https://mlsanity.com/paper/2201.02639/) (2022)
- [GenAD: Generalized Predictive Model for Autonomous Driving](https://mlsanity.com/paper/2403.09630/) (2024)
- [FedScale: Benchmarking Model and System Performance of Federated Learning at Scale](https://mlsanity.com/paper/2105.11367/) (2021)
- [A Survey on Deep Learning Technique for Video Segmentation](https://mlsanity.com/paper/2107.01153/) (2021)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)
- [Measure and Improve Robustness in NLP Models: A Survey](https://mlsanity.com/paper/2112.08313/) (2021)
- [QVHighlights: Detecting Moments and Highlights in Videos via Natural Language Queries](https://mlsanity.com/paper/2107.09609/) (2021)
- [AGENT: A Benchmark for Core Psychological Reasoning](https://mlsanity.com/paper/2102.12321/) (2021)
- [Interaction Region Visual Transformer for Egocentric Action Anticipation](https://mlsanity.com/paper/2211.14154/) (2022)
- [Understanding 3D Object Articulation in Internet Videos](https://mlsanity.com/paper/2203.16531/) (2022)
- [LocCa: Visual Pretraining with Location-aware Captioners](https://mlsanity.com/paper/2403.19596/) (2024)
- [Tracking People with 3D Representations](https://mlsanity.com/paper/2111.07868/) (2021)
- [Proactive Robot Assistance via Spatio-Temporal Object Modeling](https://mlsanity.com/paper/2211.15501/) (2022)
- [Geometric Features Informed Multi-person Human-object Interaction Recognition in Videos](https://mlsanity.com/paper/2207.09425/) (2022)
- [Modelling Neighbor Relation in Joint Space-Time Graph for Video Correspondence Learning](https://mlsanity.com/paper/2109.13499/) (2021)
- [Hallucinating Pose-Compatible Scenes](https://mlsanity.com/paper/2112.06909/) (2021)
- [Scalable Video-to-Dataset Generation for Cross-Platform Mobile Agents](https://mlsanity.com/paper/2505.12632/) (2025)
- [Transcript to Video: Efficient Clip Sequencing from Texts](https://mlsanity.com/paper/2107.11851/) (2021)
- [Spatial-then-Temporal Self-Supervised Learning for Video Correspondence](https://mlsanity.com/paper/2209.07778/) (2022)
- [Human-Object Interaction Prediction in Videos through Gaze Following](https://mlsanity.com/paper/2306.03597/) (2023)
- [A Survey of Video Datasets for Grounded Event Understanding](https://mlsanity.com/paper/2406.09646/) (2024)
- [Weakly Supervised Human-Object Interaction Detection in Video via Contrastive Spatiotemporal Regions](https://mlsanity.com/paper/2110.03562/) (2021)
- [WhyAct: Identifying Action Reasons in Lifestyle Vlogs](https://mlsanity.com/paper/2109.02747/) (2021)
- [Discovering A Variety of Objects in Spatio-Temporal Human-Object Interactions](https://mlsanity.com/paper/2211.07501/) (2022)
- [Phonology Recognition in American Sign Language](https://mlsanity.com/paper/2110.00453/) (2021)
- [Fine-grained Activities of People Worldwide](https://mlsanity.com/paper/2207.05182/) (2022)
- [Two-Stream Transformer Architecture for Long Video Understanding](https://mlsanity.com/paper/2208.01753/) (2022)

## Abstract (arXiv)

A major stumbling block to progress in understanding basic human interactions, such as getting out of bed or opening a refrigerator, is lack of good training data. Most past efforts have gathered this data explicitly: starting with a laundry list of action labels, and then querying search engines for videos tagged with each label. In this work, we do the reverse and search implicitly: we start with a large collection of interaction-rich video data and then annotate and analyze it. We use Internet Lifestyle Vlogs as the source of surprisingly large and diverse interaction data. We show that by collecting the data first, we are able to achieve greater scale and far greater diversity in terms of actions and actors. Additionally, our data exposes biases built into common explicitly gathered data. We make sense of our data by analyzing the central component of interaction -- hands. We benchmark two tasks: identifying semantic object contact at the video level and non-semantic contact state at the frame level. We additionally demonstrate future prediction of hands.
