# Beyond Grand Theft Auto V for Training, Testing and Enhancing Deep Learning in Self Driving Cars

arXiv: https://arxiv.org/abs/1712.01397 · HTML: https://mlsanity.com/paper/1712.01397/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Dec 2017.

## Built on by (most cited first, 26 of 26)

- [End-to-end Autonomous Driving: Challenges and Frontiers](https://mlsanity.com/paper/2306.16927/) (2023)
- [MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learning](https://mlsanity.com/paper/2109.12674/) (2021)
- [TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviors](https://mlsanity.com/paper/2101.06557/) (2021)
- [Waymax: An Accelerated, Data-Driven Simulator for Large-Scale Autonomous Driving Research](https://mlsanity.com/paper/2310.08710/) (2023)
- [GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Driving](https://mlsanity.com/paper/2101.06543/) (2021)
- [GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS](https://mlsanity.com/paper/2408.01584/) (2024)
- [Learning to Simulate Self-Driven Particles System with Coordinated Policy Optimization](https://mlsanity.com/paper/2110.13827/) (2021)
- [Multi-Agent Reinforcement Learning for Autonomous Driving: A Survey](https://mlsanity.com/paper/2408.09675/) (2024)
- [Choose Your Simulator Wisely: A Review on Open-source Simulators for Autonomous Driving](https://mlsanity.com/paper/2311.11056/) (2023)
- [MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility](https://mlsanity.com/paper/2407.08725/) (2024)
- [Towards Autonomous Micromobility through Scalable Urban Simulation](https://mlsanity.com/paper/2505.00690/) (2025)
- [Anything in Any Scene: Photorealistic Video Object Insertion](https://mlsanity.com/paper/2401.17509/) (2024)
- [BridgeSim: Unveiling the OL-CL Gap in End-to-End Autonomous Driving](https://mlsanity.com/paper/2604.10856/) (2026)
- [FusionPlanner: A Multi-task Motion Planner for Mining Trucks via Multi-sensor Fusion](https://mlsanity.com/paper/2308.06931/) (2023)
- [End-to-End Intersection Handling using Multi-Agent Deep Reinforcement Learning](https://mlsanity.com/paper/2104.13617/) (2021)
- [UrbanVerse: Scaling Urban Simulation by Watching City-Tour Videos](https://mlsanity.com/paper/2510.15018/) (2025)
- [Convolutional Networks with Oriented 1D Kernels](https://mlsanity.com/paper/2309.15812/) (2023)
- [Getting SMARTER for Motion Planning in Autonomous Driving Systems](https://mlsanity.com/paper/2502.15824/) (2025)
- [Partially fake it till you make it: mixing real and fake thermal images for improved object detection](https://mlsanity.com/paper/2106.13603/) (2021)
- [Domain Translation via Latent Space Mapping](https://mlsanity.com/paper/2212.03361/) (2022)
- [End-To-End Training and Testing Gamification Framework to Learn Human Highway Driving](https://mlsanity.com/paper/2404.10849/) (2024)
- [Unlocking Efficient Vehicle Dynamics Modeling via Analytic World Models](https://mlsanity.com/paper/2502.10012/) (2025)
- [Supervised Virtual-to-Real Domain Adaptation for Object Detection Task using YOLO](https://mlsanity.com/paper/2302.13891/) (2023)
- [Autonomous Driving with a Deep Dual-Model Solution for Steering and Braking Control](https://mlsanity.com/paper/2405.06473/) (2024)
- [PairedGTA: Generating Driving Datasets for Controlled Photometric Shift Analysis](https://mlsanity.com/paper/2606.01192/) (2026)
- [DreamStream: Towards Policy-Oriented Generative Simulation for End-to-End Driving](https://mlsanity.com/paper/2609.26792/) (2026)

## Abstract (arXiv)

As an initial assessment, over 480,000 labeled virtual images of normal highway driving were readily generated in Grand Theft Auto V's virtual environment. Using these images, a CNN was trained to detect following distance to cars/objects ahead, lane markings, and driving angle (angular heading relative to lane centerline): all variables necessary for basic autonomous driving. Encouraging results were obtained when tested on over 50,000 labeled virtual images from substantially different GTA-V driving environments. This initial assessment begins to define both the range and scope of the labeled images needed for training as well as the range and scope of labeled images needed for testing the definition of boundaries and limitations of trained networks. It is the efficacy and flexibility of a "GTA-V"-like virtual environment that is expected to provide an efficient well-defined foundation for the training and testing of Convolutional Neural Networks for safe driving. Additionally, described is the Princeton Virtual Environment (PVE) for the training, testing and enhancement of safe driving AI, which is being developed using the video-game engine Unity. PVE is being developed to recreate rare but critical corner cases that can be used in re-training and enhancing machine learning models and understanding the limitations of current self driving models. The Florida Tesla crash is being used as an initial reference.
