# Visual to Sound: Generating Natural Sound for Videos in the Wild

arXiv: https://arxiv.org/abs/1712.01393 · HTML: https://mlsanity.com/paper/1712.01393/

## Key facts

- Cited by 98 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 4 Dec 2017.

## Built on by (most cited first, 30 of 98)

- [Diffsound: Discrete Diffusion Model for Text-to-sound Generation](https://mlsanity.com/paper/2207.09983/) (2022)
- [MM-Diffusion: Learning Multi-Modal Diffusion Models for Joint Audio and Video Generation](https://mlsanity.com/paper/2212.09478/) (2022)
- [Tarsier: Recipes for Training and Evaluating Large Video Description Models](https://mlsanity.com/paper/2407.00634/) (2024)
- [Taming Visually Guided Sound Generation](https://mlsanity.com/paper/2110.08791/) (2021)
- [Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2306.17203/) (2023)
- [VisualVoice: Audio-Visual Speech Separation with Cross-Modal Consistency](https://mlsanity.com/paper/2101.03149/) (2021)
- [FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds](https://mlsanity.com/paper/2407.01494/) (2024)
- [Everything at Once -- Multi-modal Fusion Transformer for Video Retrieval](https://mlsanity.com/paper/2112.04446/) (2021)
- [V2A-Mapper: A Lightweight Solution for Vision-to-Audio Generation by Connecting Foundation Models](https://mlsanity.com/paper/2308.09300/) (2023)
- [Deep Learning in Human Activity Recognition with Wearable Sensors: A Review on Advances](https://mlsanity.com/paper/2111.00418/) (2021)
- [Conditional Generation of Audio from Video via Foley Analogies](https://mlsanity.com/paper/2304.08490/) (2023)
- [Learning in Audio-visual Context: A Review, Analysis, and New Perspective](https://mlsanity.com/paper/2208.09579/) (2022)
- [Anticipative Feature Fusion Transformer for Multi-Modal Action Anticipation](https://mlsanity.com/paper/2210.12649/) (2022)
- [Sound to Visual Scene Generation by Audio-to-Visual Latent Alignment](https://mlsanity.com/paper/2303.17490/) (2023)
- [The ObjectFolder Benchmark: Multisensory Learning with Neural and Real Objects](https://mlsanity.com/paper/2306.00956/) (2023)
- [Kling-Foley: Multimodal Diffusion Transformer for High-Quality Video-to-Audio Generation](https://mlsanity.com/paper/2506.19774/) (2025)
- [Connecting Multi-modal Contrastive Representations](https://mlsanity.com/paper/2305.14381/) (2023)
- [Tell What You Hear From What You See -- Video to Audio Generation Through Text](https://mlsanity.com/paper/2411.05679/) (2024)
- [Visual Scene Graphs for Audio Source Separation](https://mlsanity.com/paper/2109.11955/) (2021)
- [A Review on Methods and Applications in Multimodal Deep Learning](https://mlsanity.com/paper/2202.09195/) (2022)
- [iQuery: Instruments as Queries for Audio-Visual Sound Separation](https://mlsanity.com/paper/2212.03814/) (2022)
- [Text-to-Audio Generation Synchronized with Videos](https://mlsanity.com/paper/2403.07938/) (2024)
- [Masked Generative Video-to-Audio Transformers with Enhanced Synchronicity](https://mlsanity.com/paper/2407.10387/) (2024)
- [End-to-End Video-To-Speech Synthesis using Generative Adversarial Networks](https://mlsanity.com/paper/2104.13332/) (2021)
- [Can audio-visual integration strengthen robustness under multimodal attacks?](https://mlsanity.com/paper/2104.02000/) (2021)
- [From Vision to Audio and Beyond: A Unified Model for Audio-Visual Representation and Generation](https://mlsanity.com/paper/2409.19132/) (2024)
- [Geometry-Aware Multi-Task Learning for Binaural Audio Generation from Video](https://mlsanity.com/paper/2111.10882/) (2021)
- [Learning Visual Styles from Audio-Visual Associations](https://mlsanity.com/paper/2205.05072/) (2022)
- [Vision+X: A Survey on Multimodal Learning in the Light of Data](https://mlsanity.com/paper/2210.02884/) (2022)
- [Physics-Driven Diffusion Models for Impact Sound Synthesis from Videos](https://mlsanity.com/paper/2303.16897/) (2023)

## Abstract (arXiv)

As two of the five traditional human senses (sight, hearing, taste, smell, and touch), vision and sound are basic sources through which humans understand the world. Often correlated during natural events, these two modalities combine to jointly affect human perception. In this paper, we pose the task of generating sound given visual input. Such capabilities could help enable applications in virtual reality (generating sound for virtual scenes automatically) or provide additional accessibility to images or videos for people with visual impairments. As a first step in this direction, we apply learning-based methods to generate raw waveform samples given input video frames. We evaluate our models on a dataset of videos containing a variety of sounds (such as ambient sounds and sounds from people/animals). Our experiments show that the generated sounds are fairly realistic and have good temporal synchronization with the visual inputs.
