# MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation

arXiv: https://arxiv.org/abs/1711.09017 · HTML: https://mlsanity.com/paper/1711.09017/

## Key facts

- Cited by 118 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 24 Nov 2017.

## Built on by (most cited first, 30 of 118)

- [Appearance-based Gaze Estimation With Deep Learning: A Review and Benchmark](https://mlsanity.com/paper/2104.12668/) (2021)
- [Rank-N-Contrast: Learning Continuous Representations for Regression](https://mlsanity.com/paper/2210.01189/) (2022)
- [Gaze Estimation using Transformer](https://mlsanity.com/paper/2105.14424/) (2021)
- [L2CS-Net: Fine-Grained Gaze Estimation in Unconstrained Environments](https://mlsanity.com/paper/2203.03339/) (2022)
- [PureGaze: Purifying Gaze Feature for Generalizable Gaze Estimation](https://mlsanity.com/paper/2103.13173/) (2021)
- [Generalizing Gaze Estimation with Outlier-guided Collaborative Adaptation](https://mlsanity.com/paper/2107.13780/) (2021)
- [Automatic Gaze Analysis: A Survey of Deep Learning based Approaches](https://mlsanity.com/paper/2108.05479/) (2021)
- [Adaptive Feature Fusion Network for Gaze Tracking in Mobile Tablets](https://mlsanity.com/paper/2103.11119/) (2021)
- [What Do You See in Vehicle? Comprehensive Vision Solution for In-Vehicle Gaze Estimation](https://mlsanity.com/paper/2403.15664/) (2024)
- [Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Tasks](https://mlsanity.com/paper/2107.05825/) (2021)
- [Learning-by-Novel-View-Synthesis for Full-Face Appearance-Based 3D Gaze Estimation](https://mlsanity.com/paper/2201.07927/) (2022)
- [An End-to-End Review of Gaze Estimation and its Interactive Applications on Handheld Mobile Devices](https://mlsanity.com/paper/2307.00122/) (2023)
- [CLIP-Gaze: Towards General Gaze Estimation via Visual-Linguistic Model](https://mlsanity.com/paper/2403.05124/) (2024)
- [GazeNeRF: 3D-Aware Gaze Redirection with Neural Radiance Fields](https://mlsanity.com/paper/2212.04823/) (2022)
- [Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges](https://mlsanity.com/paper/2305.14080/) (2023)
- [Neural Radiance Field-based Visual Rendering: A Comprehensive Review](https://mlsanity.com/paper/2404.00714/) (2024)
- [EFE: End-to-end Frame-to-Gaze Estimation](https://mlsanity.com/paper/2305.05526/) (2023)
- [MTGLS: Multi-Task Gaze Estimation with Limited Supervision](https://mlsanity.com/paper/2110.12100/) (2021)
- [NeRF-Gaze: A Head-Eye Redirection Parametric Model for Gaze Estimation](https://mlsanity.com/paper/2212.14710/) (2022)
- [Rotation-Constrained Cross-View Feature Fusion for Multi-View Appearance-based Gaze Estimation](https://mlsanity.com/paper/2305.12704/) (2023)
- [Where Do Deep Fakes Look? Synthetic Face Detection via Gaze Tracking](https://mlsanity.com/paper/2101.01165/) (2021)
- [LG-Gaze: Learning Geometry-aware Continuous Prompts for Language-Guided Gaze Estimation](https://mlsanity.com/paper/2411.08606/) (2024)
- [LatentGaze: Cross-Domain Gaze Estimation through Gaze-Aware Analytic Latent Code Manipulation](https://mlsanity.com/paper/2209.10171/) (2022)
- [Test-Time Personalization with Meta Prompt for Gaze Estimation](https://mlsanity.com/paper/2401.01577/) (2024)
- [UniGaze: Towards Universal Gaze Estimation via Large-scale Pre-Training](https://mlsanity.com/paper/2502.02307/) (2025)
- [Neuromorphic Facial Analysis with Cross-Modal Supervision](https://mlsanity.com/paper/2409.10213/) (2024)
- [Gaze Estimation with an Ensemble of Four Architectures](https://mlsanity.com/paper/2107.01980/) (2021)
- [Towards Self-Supervised Gaze Estimation](https://mlsanity.com/paper/2203.10974/) (2022)
- [Jitter Does Matter: Adapting Gaze Estimation to New Domains](https://mlsanity.com/paper/2210.02082/) (2022)
- [High-Fidelity Eye Animatable Neural Radiance Fields for Human Face](https://mlsanity.com/paper/2308.00773/) (2023)

## Abstract (arXiv)

Learning-based methods are believed to work well for unconstrained gaze estimation, i.e. gaze estimation from a monocular RGB camera without assumptions regarding user, environment, or camera. However, current gaze datasets were collected under laboratory conditions and methods were not evaluated across multiple datasets. Our work makes three contributions towards addressing these limitations. First, we present the MPIIGaze that contains 213,659 full face images and corresponding ground-truth gaze positions collected from 15 users during everyday laptop use over several months. An experience sampling approach ensured continuous gaze and head poses and realistic variation in eye appearance and illumination. To facilitate cross-dataset evaluations, 37,667 images were manually annotated with eye corners, mouth corners, and pupil centres. Second, we present an extensive evaluation of state-of-the-art gaze estimation methods on three current datasets, including MPIIGaze. We study key challenges including target gaze range, illumination conditions, and facial appearance variation. We show that image resolution and the use of both eyes affect gaze estimation performance while head pose and pupil centre information are less informative. Finally, we propose GazeNet, the first deep appearance-based gaze estimation method. GazeNet improves the state of the art by 22% percent (from a mean error of 13.9 degrees to 10.8 degrees) for the most challenging cross-dataset evaluation.
